Sr. Content Developer at Microsoft, working remotely in PA, TechBash conference organizer, former Microsoft MVP, Husband, Dad and Geek.
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Does Generative AI Threaten the Open Source Ecosystem?

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"Snippets of proprietary or copyleft reciprocal code can enter AI-generated outputs, contaminating codebases with material that developers can't realistically audit or license properly." That's the warning from Sean O'Brien, who founded the Yale Privacy Lab at Yale Law School. ZDNet reports: Open software has always counted on its code being regularly replenished. As part of the process of using it, users modify it to improve it. They add features and help to guarantee usability across generations of technology. At the same time, users improve security and patch holes that might put everyone at risk. But O'Brien says, "When generative AI systems ingest thousands of FOSS projects and regurgitate fragments without any provenance, the cycle of reciprocity collapses. The generated snippet appears originless, stripped of its license, author, and context." This means the developer downstream can't meaningfully comply with reciprocal licensing terms because the output cuts the human link between coder and code. Even if an engineer suspects that a block of AI-generated code originated under an open source license, there's no feasible way to identify the source project. The training data has been abstracted into billions of statistical weights, the legal equivalent of a black hole. The result is what O'Brien calls "license amnesia." He says, "Code floats free of its social contract and developers can't give back because they don't know where to send their contributions...." "Once AI training sets subsume the collective work of decades of open collaboration, the global commons idea, substantiated into repos and code all over the world, risks becoming a nonrenewable resource, mined and never replenished," says O'Brien. "The damage isn't limited to legal uncertainty. If FOSS projects can't rely upon the energy and labor of contributors to help them fix and improve their code, let alone patch security issues, fundamentally important components of the software the world relies upon are at risk." O'Brien says, "The commons was never just about free code. It was about freedom to build together." That freedom, and the critical infrastructure that underlies almost all of modern society, is at risk because attribution, ownership, and reciprocity are blurred when AIs siphon up everything on the Internet and launder it (the analogy of money laundering is apt), so that all that code's provenance is obscured.

Read more of this story at Slashdot.

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alvinashcraft
44 minutes ago
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De-Enshittifing Windows 11 Version 25H2: Tiny11 Builder ⭐

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It’s been a while since I last looked at Tiny11 Builder, the PowerShell-based successor to Tiny11 that helps you install a cleaner version of Windows 11 than the stock version provided by Microsoft.

That sounds good. But Tiny11 Builder, like all Windows 11 “debloater” solutions, can be problematic as well.

In some ways, Tiny11 Builder couldn’t be easier, as it’s just a script that you run to build a custom version of the stock Windows 11 ISO, which is used to make Windows 11 installation media. But in other ways, it’s not particularly flexible in that you can’t easily customize what is installed and what isn’t. Unless, of course, you really know what you’re doing.

In the good news department, you can later (re)install anything that Tiny11 Builder lopped out of the install image, so if there are a few apps it removed, like Clipchamp or OneDrive, that you actually do want in Windows 11, you can get them back. But that’s not true of the more aggressive Tiny11coremaker script variant, which not also carves Windows Defender and Windows Update out of the install image while making it impossible to later reinstall apps and features and keep the system updated. For this reason, I will ignore Tiny11coremaker here and recommend you do so as well.

I last looked at Tiny11 Builder about a year and a half ago, soon after its initial release. Since then, Tiny11 Builder’s author, NTDEV, updated the utility to disable telemetry and with improved Microsoft Edge removal. And Microsoft, of course, shipped Windows 11 version 24H2 and, just recently version 25H2.

I am interested in Tiny11 Builder, as I am tools like Tiny11 Builder, because of their potential ability to lessen the enshittification of Windows 11. I will consider documenting this utility in the 25H2 edition of the Windows 11 Field Guide if I can determine that it’s effective at this task.

Of course, Tiny11 Builder isn’t really designed for that purpose—it’s more about shrinking the install size and resource usage of Windows so that it can run on older, less capable PCs—but if some de-enshittification happens as a byproduct of its central purpose, that’s just fine with me. The questions are how Tiny11 Builder can help and whether this is more or less effective than a utility you run against an existing (normal) Windows 11 installation. You have to clean install Windows 11 using a Tiny11 Builder-created ISO (and, thus, installation media), and that alone may be problematic for many users.

So I gave it another shot, this time with Windows 11 version 25H2.
Use Tiny11 Builder to create a custom Windows 11 ISO
To use Tiny11 Builder, you need the latest Windows 11 ISO, which you can and should download from the Microsoft website, and the Tiny11 Builder ZIP download, which you can find on GitHub (click the green “Code” button and then select “Download ZIP”). If you will be creating installation media with the modified ISO you make with Tiny11 Bu...

The post De-Enshittifing Windows 11 Version 25H2: Tiny11 Builder ⭐ appeared first on Thurrott.com.

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alvinashcraft
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Latency vs Throughput: Why They Get Mixed Up and Why That Matters

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People often toss around latency  and throughput  like they are one and the same. They are not. They live in the same world but serve very different roles. One cares about how fast something starts. The other cares about how much it moves. Understanding the difference is vital for cloud architects, platform engineers, FinOps professionals, and really anyone building digital systems. The best way to think about them is like two roommates with wildly different sleep schedules. Latency is the...

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alvinashcraft
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How to WASTE 100k Wishlists and $billions wiped out by Steam

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Hello and Welcome, I’m your Code Monkey!

The newsletter is a bit late today because I just ran the Lisbon Half-Marathon! It's an awesome race along the river, really nice. And it went surprisingly well! I thought I would do just a chill slow race but I felt great and ended up finishing in 1h57! Much better than I expected!

Also yesterday I published my Problem Solving course! It's finally out! I've been wanting to build this for years to teach you the MOST VALUABLE skill and now it's finally here! I really hope you like it and I hope it helps you a lot in your learning journey.

The launch comes with a bunch of awesome bonuses (1on1, live chat, mechanic challenge) so there's a limited number of slots in order for me to really help every student who picks it up, let me know what you think!

  • Game Dev: 100k Wishlists flop

  • Gaming: CS2 Billions, Halo PS5

  • Fun: Build a DB from scratch



Game Dev

How to WASTE 100k Wishlists!

Here is a very interesting story, a cautionary tale, of a game that had everything going for it but ended up being a massive flop.

This is the story of CUFFBUST, a game that got a very valuable free slot during Summer Game Fest, it gathered 100k wishlists before release, it had a lot of hype with tons of streamers dying to play it, it's by the same developer that did the massively successful Choo Choo Charles ($7 million). And last week it came out to Very Negative reviews.

This is a great example of how having people hyped for your game is awesome, but you NEED to deliver on it! In this particular case the game launched with just a single map that only has about 10 minutes of gameplay, then it launched at a very premium price point of $20, it did NOT have a launch discount, it launched with another $10 worth of DLC and a $30 plushie. Players were pissed at such an expensive game, overly monetized, with so little content. Then the developer quickly dropped the base price to $10 which made the original buyers even more pissed and the game briefly dipped into Overwhelmingly Negative reviews, it is now back up to Mixed.

The good news is the reviews do mention how the game itself seems to be good, just massively lacking in content, so with future updates this could end up good but this is likely one that should have been delayed.

With 100k wishlists you have basically guaranteed success, but look at this game for a cautionary tale to remember how you still need to deliver and not to let the hype get to your head and become overly greedy with pricing and DLC. This game had everything going for it to make millions and millions of dollars, and perhaps it will still find success but it makes me wonder what could have been.

The excellent Jonas Tyroller has an interview with the dev behind Cuffbust that was published a few months ago. It's a very interesting video and even more interesting now in hindsight. What he mentions at 1:05:00 might explain everything that happened with this launch.

I was definitely shocked to hear about this. It seemed like this game was the most easily guaranteed win ever, but I guess it goes to show how you still need a good game to back up all your marketing efforts.


Affiliate

Synty Bundle! FREE Quest System!

It’s FINALLY back! There’s an awesome Synty HumbleBundle!

I think it’s been over a year since a bundle like this came out, this is an excellent deal with thousands of meshes for 97% OFF!

Like I said I haven’t seen a Synty bundle in a year so if you like their style then DON’T MISS this bundle! Get it HERE!

The Publisher of the Week this time is Catsoft Works, publisher with lots of add-ons for Game Creator 2.

Get the FREE Quests 2 | Game Creator 2 which is a tool for helping you manage quests in your games.

Get it HERE and use coupon CATSOFTWORKS2025 at checkout to get it for FREE!


Gaming

$Billions wiped out in CS2 update

Counter Strike 2 is one of the biggest games in the world, it's constantly at the top of the Steam charts, currently has 1.3 million concurrent players! And one thing related to it that is also massive are the weapon skins. Some knives can go for literally $millions!

This week Valve put out a seemingly minor update that has massive consequences. You can now trade up 5 semi-rare items into one super rare item, meaning that the knives that used to be insanely rare and expensive just became quite a lot more achievable by combining less rare items.

The result is the skins market had a massive meltdown dropping over $3 Billion in value in a single day! Which honestly to me just made me surprised at how big the market was, I knew it was big but I didn't know it was $5 Billion big!

I have actually made quite a nice amount of money speculating on CS loot crates. When I used to play around 10 years ago I bought literally hundreds of boxes, I got tons of Operation Phoenix cases and Winter Offensive cases, I bought them at around $0.15 each and currently they're worth $4! Thanks to that I haven't had to spend 1 cent of my own money in the past years on Steam, anytime I want to buy a game I just sell a few crates. However this was absolutely just sheer dumb luck, definitely do NOT look at these kinds of digital goods as any kind of investment, it can all go to zero in a single day just like this happened.



Gaming

Halo on PS5!

Oh how the world changes! Console exclusives used to be the "thing", and over the past few years it has become less and less so. PlayStation games have been on PC for quite a while (The Last of Us, God of War), and Xbox games have started to show up on PS5 (Forza Horizon 5).

Now the biggest Xbox franchise is coming to PS5 with Halo: Campaign Evolved! This is a remake of Halo: Combat Evolved, widely considered the best Halo game.

This comes after the shocking massive price hike that Xbox Game Pass got, and also after reports that Microsoft is pushing the Xbox team to achieve insanely high 30% profit margins.

It's a good thing that people can play whatever games they want on whatever system they have, I wonder if Sony will ever put PlayStation games on Xbox. The day Nintendo puts their games on another system will certainly be a day to remember.

I never quite got the Console wars, except for once during the Wii generation. I had a Wii and I remember refreshing a website that showed the sales of all consoles and being "happy" that the Wii was winning. Obviously it was all very silly and it didn't impact my life at all, I guess I'm happy I never got sucked into the console wars like some people who are apparently willing to die for their console of choice. At the end of the day these are just fun videogames and multi-billion dollar corporations.



Fun

Build a Database from scratch

Have you ever wanted to build a database from scratch? Or just learn how such a thing could be done?

Here is an excellent website that shows exactly that! It starts with a simple file and adding records, then it implements updates, deletes, compression, searching and tons more.

The website has some really excellent visualizations to really understand how everything works, neat!

I love when something is made so understandable thanks to clever visualizations. This website has both that and very clear discrete steps that help you see how to go from nothing to a fully fledged database, super cool!




Get Rewards by Sending the Game Dev Report to a friend!

(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)

Thanks for reading!

Code Monkey

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alvinashcraft
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Ads might be coming to Apple Maps next year

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This could be part of a larger strategy to introduce more advertising in iOS.
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alvinashcraft
3 hours ago
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Is AI Responsible for Job Cuts - Or Just a Good Excuse?

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Has AI just become an easy excuse for firms looking to downsize, asks CNBC: Fabian Stephany, assistant professor of AI and work at the Oxford Internet Institute, said there might be more to job cuts than meets the eye. Previously there may have been some stigma attached to using AI, but now companies are "scapegoating" the technology to take the fall for challenging business moves such as layoffs. "I'm really skeptical whether the layoffs that we see currently are really due to true efficiency gains. It's rather really a projection into AI in the sense of 'We can use AI to make good excuses,'" Stephany said in an interview with CNBC. Companies can essentially position themselves at the frontier of AI technology to appear innovative and competitive, and simultaneously conceal the real reasons for layoffs, according to Stephany... Some companies that flourished during the pandemic "significantly overhired" and the recent layoffs might just be a "market clearance...." One founder, Jean-Christophe Bouglé even said in a popular LinkedIn post that AI adoption is at a "much slower pace" than is being claimed and in large corporations "there's not much happening" with AI projects even being rolled back due to cost or security concerns. "At the same time there are announcements of big layoff plans 'because of AI.' It looks like a big excuse, in a context where the economy in many countries is slowing down..." The Budget Lab, a non-partisan policy research center at Yale University, released a report on Wednesday which showed that U.S. labor has actually been little disrupted by AI automation since the release of ChatGPT in 2022... Additionally, New York Fed economists released research in early September which showed that AI use amongst firms "do not point to significant reductions in employment" across the services and manufacturing industry in the New York-Northern New Jersey region.

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alvinashcraft
3 hours ago
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