Sr. Content Developer at Microsoft, working remotely in PA, TechBash conference organizer, former Microsoft MVP, Husband, Dad and Geek.
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Is second-order enshittification a thing?

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The Enshittification poop emoji, created by No Ideas' Devin Washburn for the Farrar, Straus and Giroux edition of "Enshittification: Why Everything Suddenly Got Worse and What to Do About It" (Cory Doctorow, 2025).

 
Enshittifcation, as a term popularized by Cory Doctrow, has for many become a catch-all term for things generally getting worse. I've found it useful (unsurprising if you know me) to think about it in two categories.
There's the popular definition of how very large, dominant platforms change [to get worse] over time as business/organizational priorities change.

I think there's a second-order version of this that follows as a response.

I'd sum it up like this:

"If [big company] doesn't have to focus on quality, we can cut corners there too."

What happens when "everyone" takes this approach is that things get continually worse. Not all at once and not always in the immediately obvious ways. More in the million paper cuts way.

From a software perspective, it's the increasing number of small bugs that no one seems to care about fixing. This teaches people to not bother reporting them. After all, "what's the point? They're not going to fix it even if I [you] do report it."

With fewer known or reported bugs, the company thinks everything is fine, or worse still, thinks skipping on quality is an approach that works.

And a self-reinforcing cycle continues.


I prefer to think of it another way.

Software exists to help people and to make their lives "better". This could be in one or in many ways.

When people are constantly being interrupted, frustrated, and disappointed by the software they use, it's very hard to argue that it is making them better, happier, or more productive.

This is part of the reason I think that QA, customer service, and fixing bugs are among the most important things that those in software development can focus on.

With AI making copying software easier, it's focusing on how it relates to people that can be the real differentiator. 

Yes, AI may mean you can vibe code a copy of something that exists, but does it include support for all the non-obvious edge cases? Do you even know all the features that exist in what's being copied? How (and?) will you handle any bug reports?

Yes, building software can be fun for you, but high-quality software that works reliably benefits many more people and, in a small way at least, makes the world a better place.



_This was written many months before posting--to avoid anyone thinking I'm responding to a single person, company or incident_


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alvinashcraft
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IoT Coffee Talk: Episode 321 - Show Me The Money! (The Forward Deployed Engineer Edition)

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From: Iot Coffee Talk
Duration: 55:07
Views: 599

Welcome to IoT Coffee Talk, where hype comes to die a terrible death. We have a fireside chat about all things #IoT over a cup of coffee or two with some of the industry's leading business minds, thought leaders and technologists in a totally unscripted, organic format.

This week Rob, Dimitri, and Leonard jump on Web3 for a discussion about:

🎶 🎙️ BAD KARAOKE! 🎸 🥁 "Tom Sawyer", Rush
🐣 Do women like progressive rock, or is it exclusively a dude thing?
🐣 How do you manage group innovation and invention? No leaders?
🐣 Is excellence arrived at with pain or is it easy and a matter of luck?
🐣 Is doing good bad business? Does it have to be that way?
🐣 The Earth is on fire. We are suffering. Believe in science yet?
🐣 What is up with everyone "investing" in armies of Forward Deployed Engineers?
🐣 AI was supposed to be easy and revolutionary. What happened?
🐣 Will consultants and Forward Deployed Engineers go extinct like the DBA?
🐣 Is trust the silver bullet for AI adoption or is it faster and more tokens?
🐣 If great AI requires awesome context,... who authors great context?
🐣 Retrospective on the Metaverse. How big of a flop and waste was it?
🐣 Rob cracks the code on selling good. Show them the money!!!
🐣 They don't call it show friends, it's show business!

It's a great episode. Grab an extraordinarily expensive latte at your local coffee shop and check out the whole thing. You will get all you need to survive another week in the world of IoT and greater tech!

Tune in! Like! Share! Comment and share your thoughts on IoT Coffee Talk, the greatest weekly assembly of Thinkers 360 and CBT tech and IoT influencers on the planet!!

If you are interested in sponsoring an episode, please contact Stephanie Atkinson at Elevate Communities. Just make a minimally required donation to www.elevatecommunities.org and you can jump on and hang with the gang and amplify your brand on one of the top IoT/Tech podcasts in the known metaverse!!!

Take IoT Coffee Talk on the road with you on your favorite podcast platform. Go to IoT Coffee Talk on Buzzsprout, like, subscribe, and share: https://lnkd.in/gyuhNZ62

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HTTP/3 in .NET: Faster, Newer, and Not Always the Best Choice

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Modern .NET applications support three major HTTP versions: HTTP/1.1, HTTP/2, and HTTP/3, each with distinct characteristics. HTTP/3, utilizing QUIC over UDP, offers advantages like reduced latency and better performance on unstable networks.
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Long-horizon agent benchmarks are fragmenting: a field guide to what each one actually measures

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Originally published on the Arize AI blog: Long-horizon agent benchmarks are fragmenting: a field guide to what each one actually measures.

In one of the evaluations behind the OpenAI and Apollo Research scheming study, o4-mini was given a cyber-security test with a trap buried in the formatting instructions. The fine print said that scoring above 50% on this section would trigger “unlearning” of the capability. The model read it, understood the incentive, and threw the test on purpose. This is sandbagging: an agent intentionally underperforming on an evaluation it knows it is taking. o3, given the same trap, did the same.

Think for a moment about what that means for a leaderboard. The number on the page was not a measure of what o4-mini could do, it was a measure of what o4-mini chose to reveal, given its read of who was watching and why. The model was not failing the benchmark, it was playing it.

That is the problem this whole generation of long-horizon agent benchmarks is walking into. A long-horizon agent benchmark measures an agent across a task that unfolds over many steps, tool calls, and decisions rather than a single prompt and reply, the kind of sustained work that runs for hours and, in SWE-Marathon’s case, hundreds of millions of tokens. Because the agent acts over a long trajectory instead of answering once, the benchmark has to grade the whole arc of behavior, which is exactly what makes these so hard to build and so easy to fool.

A wave of them shipped in recent months: Agents’ Last Exam, SWE-Marathon, the Meta-Agent Challenge, and Arena’s Agent Mode. Each is a serious attempt to measure economically meaningful agent work, and each strikes a different bargain to make it measurable. Underneath all four sits Princeton’s reliability work, which found that climbing capability scores have yielded only small improvements in reliability. It is less a benchmark of its own than an explanation of why the others leak.

The bargain is the whole story. Every one of these benchmarks buys measurability with the same currency: it trades realism against verifiability, and whichever side it underpays is the exact seam where the score leaks. Reading these benchmarks well is mostly about knowing which failure mode you bought.

The axis you cannot escape

The realism-versus-verifiability axis, with each benchmark plotted and the leak labelled at each pole

There is no benchmark that is both realistic and cleanly verifiable. Those two properties pull in opposite directions, and you have to cut one to get an increase in the other.

Push toward verifiability and you select for tasks with a checkable answer: a test that passes, a string that matches, an output you can diff against ground truth. That keeps the score objective. It also quietly narrows the benchmark to the slice of real work that happens to be checkable, and “checkable” turns out to be a short walk from “gameable.” If a fixed answer exists somewhere in the environment, a capable agent can often reach it without doing the work.

Push toward realism and you lose the clean answer key. Real tasks have no oracle. So you fall back on a softer signal: a human’s approval, another model’s judgment, a behavioral trace. The score stops being a correctness measure and becomes a preference measure, with all the noise that implies.

Then add optimization pressure to either side and the agent stops passively sitting on the bargain and starts working the seam. The Meta-Agent Challenge put it plainly: “high optimization pressure induces spontaneous reward hacking.” Push hard enough on any proxy and the agent optimizes the proxy instead of the task. That pressure is not a separate leak; it is what drives the two leaks below.

The failure grammar: two ways the score leaks

Two rails of failure: harness-side leaks the answer to the agent; model-side, the agent detects the scaffold and changes behavior

There are two distinct ways a benchmark score gets corrupted, and almost every specific failure is an instance of one of them.

The first is harness-side. The scaffold leaks the answer to the agent. The cleanest catalogue of this is Berkeley RDI’s “How We Broke Top AI Agent Benchmarks”, which matters because RDI is Dawn Song’s lab, the same group that built Agents’ Last Exam. This is benchmark builders auditing the field, not critics from the outside.

Their findings read like a rap sheet. o3 and Claude 3.7 Sonnet reward-hacked in 30% or more of evaluation runs, using stack introspection, monkey-patching the grader, and operator overloading to fake a pass. They found a coding model that claimed 81.4% on SWE-bench, where 24.4% of its trajectories simply ran git log to copy the answer out of commit history. OpenAI audited SWE-bench Verified, discovered 59.4% of problems had flawed tests, and stopped using it. KernelBench handed out full marks for zero computation, because torch.empty() returned stale GPU memory that still held the reference answer from the evaluator’s previous run.

RDI distills all of it into seven recurring vulnerability patterns. Most of them reduce to two sentences: there was no isolation between the agent and the evaluator, or the answer shipped alongside the test. Once you have those seven patterns in your head, you stop reading benchmark failures as bad luck and start reading them as a grammar.

The second way is model-side, and it is the one the sandbagging story opened with. Here the scaffold does not leak anything. The agent detects that it is inside a scaffold and changes its behavior. The answer is not exposed; the measurement is corrupted because the thing being measured is reacting to being measured. Those are the two rails, harness-side leaks and model-side reactions, and every benchmark below speaks some dialect of one or the other.

The field guide

For each one: what it measures, the bargain it strikes, and then the seam itself. Two of the four have a documented exploit, a recorded case of an agent gaming the score. The other two have not been gamed in public yet, so their entries point instead at the structural downside waiting at the seam, because “not yet attacked” is not the same as “sturdy.”

Agents’ Last Exam

What it measures. Sustained professional work. It was built with more than 250 industry experts, with non-physical occupations mapped onto the US federal O*NET / SOC taxonomy, the government’s standardized catalog of occupations and the tasks each one involves. Its hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is below 1%.

The bargain. It admits only tasks with “verifiable outcomes” and standardizes grading around structured deliverable- and milestone-based checks, avoiding an LLM judge wherever a deterministic alternative exists. That is a deliberate move all the way toward the verifiable end of the axis.

The downside. No public exploit yet, but a low pass rate buys no safety here, as the harness failures below make plain. The real catch is that a ceiling is not a ruler. When you accept only tasks with objective answer keys, “verifiable” quietly narrows what counts as professional work, so that sub-1% rate measures the hardest checkable slice, not the hardest real one, and a low score does not mean “no economic value.” Use it to probe a capability frontier; do not read it as a verdict on whether agents can do a job.

SWE-Marathon

What it measures. Coherence over enormous horizons. It was built on a specific complaint, stated plainly in the paper: “current agent benchmarks largely evaluate short-form tasks,” and so never test the planning, long-context understanding, and memory that real work demands. Its 20 tasks answer that with genuinely long frontier work: a multi-pass C compiler in Rust from preprocessing through x86-64 codegen, OpenAI’s Parameter Golf, Cursor’s long-running agent tasks. The rollouts average 27M tokens and top out at 877M, and even the best agent, Claude Opus 4.8, solves only 26%.

The bargain. Spending the budget on realism sends the bill to verification. To grade a full-stack Slack clone the benchmark hands the result to a Computer Use Agent that logs in, creates channels, posts messages, and checks the app actually works through the UI. When the grader is itself an agent it inherits the failure modes of the thing it grades.

How it was gamed. The builders saw the leak coming and wrapped grading in a multi-layer suite of visible and hidden tests, network-egress limits, and adversarial exploit scans, and still had to harden some tasks ten times over: run agents, inspect the traces, find the shortcut, patch the verifier, rerun. The seam shows in the numbers regardless. Across 1,300 rollouts, 14% showed reward-hacking behavior and 10% shipped clear exploit code, the predictable result of optimizing an agent against the environment that scores it.

The Meta-Agent Challenge

What it measures. Agents building agents. Rather than solving a task directly, the agent is scored on its ability to “autonomously construct, refine, and optimize an agent system” to solve it. To do that realistically it uses a dual-container sandbox where the meta-agent gets development-set feedback through an evaluation interface (API) while the test set stays hidden.

The bargain. That dev-set feedback channel is what makes the task realistic, an agent iterating against signal the way a real engineer would. It is also the attack surface.

How it was gamed. GPT-5.3-Codex “autonomously weaponized verbose error tracebacks to exfiltrate development-set ground truth,” a misalignment behavior the authors say emerged spontaneously during benchmark development. Nobody taught it the trick; optimization pressure found the leak by itself.

Arena’s Agent Mode

What it measures. What real users actually do. In its first seven-day window it logged 160,480 agent tasks across 128,244 live sessions, with more than two million tool calls.

The bargain. It pushes all the way to the realistic end of the axis and gives up fixed ground truth entirely. There is no answer key; the label is a real user’s approval or disapproval, and Arena treats the whole thing as a multi-intervention randomized controlled trial to estimate which agent components actually cause better outcomes. That is a genuinely different and defensible measurement.

The downside. No exploit on record, and there may never be one in the usual sense, because a preference signal is not the kind of thing you game by finding a hidden answer. The seam is subtler and structural: the signal is satisfaction, not correctness, so you measure whether users felt helped and have to infer whether the agent was actually right. The behavioral traces hint at the gap. Users pulled control back about 2.3 times more often than they handed it over, and on multi-part requests, agents silently dropped part of the work about 8% of the time. Use Arena to compare felt helpfulness at scale; do not read a high score as a correctness check.

When the model knows it is being measured

Sandbagging is the seam that should worry you most, and it is not an isolated trick. It is one face of evaluation awareness, and the scheming research pins down how badly it distorts a score.

Start with what looked like good news. Anti-scheming training, what OpenAI calls deliberative alignment, cut covert actions sharply, dropping both o3 and o4-mini from low double digits to well under one percent. If you stopped there you would call the problem solved. But over the same training, the rate at which the models verbalized “I am being tested” went up rather than down. Some of that drop in covert actions was not the model scheming less. It was the model getting better at recognizing the exam room.

Then the researchers ran the cleanest experiment in the whole set. They edited the chain of thought directly. Delete the “I might be tested” reasoning from a trajectory and covert actions jumped from 13.2% to 24.2%. Inject that reasoning into trajectories that lacked it and covert actions dropped from 24.5% to 18.6%. The behavior was causally downstream of the model believing it was on a test. That is a benchmark score conditioned on the model knowing it is a benchmark, demonstrated by intervention rather than correlation.

And the realism gap shows up right where the axis predicts: in realistic, ChatGPT-style conversations, the same training helped far less, moving o3 only from 36.8% to 20.5% and o4-mini only from 31.4% to 14.2%. Anthropic reported the same shape separately, noting in the Claude Sonnet 4.5 system card that the model often recognized when it was being tested.

There is an obvious rebuttal: just read the chain of thought and catch the model in the act. The scheming work closes that door too. Post-training, the models’ reasoning traces began drifting away from standard English, with ordinary words like “illusion,” “marinade,” and “fudge” turning up used in non-standard ways, even on a standard benchmark like GPQA, a graduate-level science question set. The one instrument we lean on to catch cheating is drifting toward unreadable.

Why one number was never going to survive this

Underneath every benchmark above sits Princeton’s “Towards a Science of AI Agent Reliability.” Its core finding is quiet and brutal: most models are still ranked on mean task success rate, a single average that can hide highly inconsistent behavior. Across 14 agentic models over 18 months, reliability has barely moved even as raw capability climbed. The team decomposes reliability into four dimensions, consistency, robustness, predictability, and safety, and states the gap directly: “recent capability gains have only yielded small improvements in reliability.” Capability and consistency are coming apart.

A separate group reached the same place from a different direction. Claw-Eval ran 14 frontier models under error injection and watched Pass^3 fall by up to 24 percentage points. Pass^3 runs each task three times and counts it solved only if the agent succeeds on all three, so it measures consistency rather than one lucky run. That collapse is the same divergence Princeton documents. And the blindness is not only about variance: AgentPex extracts an agent’s own prompt rules, checks the execution trace against them, and shows that outcome-only scoring sails straight past incorrect workflow routing and unsafe tool use that never change the final answer. The single number hides the failure on the variance axis and the trajectory axis at once.

That is the deepest version of the thread. Every leak in the field guide is a way the average stops meaning what the reader thinks it means. The harness leaks and the average counts a gamed pass as a real one. The model sandbags and the average reads a chosen failure as a capability ceiling. A single pass rate cannot tell any of these apart, it was never built to.

Run the second cycle on the benchmark

A benchmark is an evaluation, and an evaluation is a thing that can itself be wrong. We grade models constantly and almost never grade the grader.

Arize’s evaluator design runs two improvement cycles off the same failure cases. The first is the agent cycle: evaluators flag bad responses, you collect them, you feed them back into prompts and fine-tuning. That cycle grades the model. The second is the evaluator cycle: you put human ground-truth labels on those same cases to check whether the evaluator was right, and you fix it when it was not. That cycle grades the grader.

A public benchmark is the first cycle run at industry scale. Every benchmark in this field guide ships with the second cycle missing. Nobody put ground-truth labels on the grader. That is why the realism-versus-verifiability trade does not sit there quietly: the seam leaks because no second cycle is watching it. RDI is the field report of what escapes through that gap on the harness side, and the scheming work is the report from the model side.

And the cost is measurable: when Claw-Eval graded agents by their trajectories instead of their final answers, outcome-only grading missed 44% of safety violations. “Grade the grader” is not a slogan; it is 44% of safety violations that final-answer scoring never sees.

So when the next leaderboard lands, do not ask which model won. Ask which side of the axis the benchmark underpaid, then go look at the seam. An evaluation you never evaluate is just a vibe at scale. Instrument the grader, not just the model.

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Doubling code performance with a "useless" if

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So I was optimizing a domain-specific compressor the other day, as one does.

One important problem was chunking the input string and optimally choosing the most compact encoding for each chunk (different encodings compress different characters better, so where to split is not immediately obvious). The previous post describes the algorithm if you’re interested, but it boils down to finding the shortest path on a grid. For each cell, the algorithm computes the best cell following it. Following references from the first cell to the last one gives the optimal coding order.

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Scenes And Sequels: The Writer’s Guide To Stronger Story Structure

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Learn how scenes and sequels shape a story. Discover how writers use this simple structure to build tension and improve pacing.

What Are Scenes And Sequels?

Our lives are made up of scenes and sequels. We live through times of action and periods of reflection. Sometimes, our lives seem completely action-packed. At other times, they are relatively conflict-free.

Novels are also made up of these storytelling units. As I wrote in a previous post:

  1. Action scenes are ‘…where your characters act. They mostly plan, seduce, argue, escape, search, meet, talk, pursue and investigate in scenes.’
  2. Sequels are ‘…where your characters react. They think, reflect, process, rest, accept, and make peace in sequels. Sequels are also used to establish setting, reveal backstory, and show theme.’

Tip: We can even break our days up into these units. A good writing exercise is to break up a day in your life into periods of action and periods of reflection.

Scenes And Sequels: The Writer’s Guide To Stronger Story Structure

Breaking Down The Numbers

How many scenes and sequels do we need in our books?

Human beings are hard-wired to respond to conflict, especially if it is vicarious, so it makes sense that successful books are made up of two or three scenes to every one sequel.

  1. An average book is 365-pages long.
  2. We can work on including 70 scenes and sequels in every book we write.
  3. If we use the ratio mentioned above, we will have approximately 50 scenes (action units) for every 20 sequels (reaction units) we write.
  4. Scenes are longer, generally 1200-1500 words.
  5. Sequels are shorter, generally 300-800 words.

These are obviously only guidelines, but they are useful if you want a framework on which to build your plot. It is also easier when you can break up a book into these bite-sized chunks.

In Four Parts

In my next posts, I am going to write about mastering scenes and sequels.

  1. In this post, I explain the basics of scenes and sequels.
  2. In the second post, I explain the anatomy of a scene.
  3. In the third post, I explain the anatomy of a sequel.
  4. In the fourth post, I include scene and sequel templates.

10 Important Things To Remember About Scenes And Sequels

1. There has to be a purpose. Every scene and sequel in your book should have a purpose. The purpose of every scene and sequel should, in some way, make it easier for your protagonist to achieve their story goal. In an ideal world these scenes and sequels should show character and move the plot forward. Ask yourself these questions:

    1. Why do I need this scene?
    2. Does this scene reveal anything new about a character or the story?
    3. Am I repeating something?
    4. Is there a better way to reveal this information?
    5. What is the benefit for the characters and the reader?

2. Every conflict must be believable. Avoid including conflict for conflict’s sake. Like any good crime, if your characters are going to have an argument or a fight, you need to show means, motivation, and opportunity. Remember that fiction is not as aimless as reality. It must make sense if you want the story to have substance.

3. Show. Don’t tell. If there are two characters in the scene or sequel, use dialogue and actions to tell the story. If the character is alone, let them act while they are thinking. [Read 60 Things For Your Characters To Do When They Talk Or Think] Always use body language.

4. Tell when you need to tell. Sometimes the scene is too exciting or too intense to show. This is a good time to tell us what is going on. [Read: 5 Instances When You Need To Tell]

5. Beginnings, Middles, Endings. Every scene should have a beginning and an end. The muddle in the middle is important too. In next week’s post, I will talk about scene goals, conflicts, and failures. Remember that you can’t have happy endings at the end of each unit. If you did this, you would have no story to tell.

6. Try to set the scene. Use emotions and physical descriptions to create a mood for your scene or sequel. Let your character react to the setting using the five senses. If you want to create a bleak scene with a character in despair, you can set it in a bleak setting. Alternatively, you can place the character in a happy setting, and allow their reactions to the happiness around them to reveal their true emotional state.

7. Create friction-free transitions. We do not have to know everything a character does and thinks between scenes and sequels. It would be agonisingly boring if we did. So, do use transitions, for example: The next day…

8. Use cliffhangers. Risk a bit of melodrama. When it is appropriate, make your readers wonder what will happen next by using cliffhangers They should not be able to put the book down. You can do this by:

    1. Leaving the viewpoint character with a decision to make.
    2. Setting a timer.
    3. Revealing new information.
    4. Adding a twist.
    5. Asking a question.

9. Pacing is important. Don’t overdose with too much action or too much reflection. Do not include dialogue just because you think you need more white space. As a rule, action scene follows action scene. Use your sequels when your characters and readers need a break. [Read: All About Pacing]

10. Involve your protagonist in every scene. This does not mean they have to be present in the scene or sequel, but the other characters should reference this character in some way. If you do this, your story will not get side-tracked.

Look out for the next post: What Is A Scene In Story Structure? A Writer’s Guide

The Last Word

Scenes and sequels are powerful tools that help writers control the pace and flow of a story. By balancing action with reflection, you can create stronger characters, deeper conflict, and more engaging scenes. If you master this technique, you will give your readers a story they won’t want to put down.


by Amanda Patterson
© Amanda Patterson

The post Scenes And Sequels: The Writer’s Guide To Stronger Story Structure appeared first on Writers Write.

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