Sr. Content Developer at Microsoft, working remotely in PA, TechBash conference organizer, former Microsoft MVP, Husband, Dad and Geek.
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Register Now for JetBrains GameDev Day 2026

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Every game starts with an idea. Getting it into production means navigating code, tools, pipelines, performance bottlenecks, architectural trade-offs, and all the small decisions that only reveal their consequences once a project begins to scale.

On September 28, JetBrains GameDev Day returns with a full day of practical talks for people building games, engines, tools, and production pipelines.

Join us online for free, or watch the livestream together with the local gamedev community at our watch parties in Belgrade and Limassol.

This year’s sessions

This year’s program brings together practical production stories, technical deep dives, and live workflows across Unity, Unreal Engine, Godot, proprietary engines, and engine-neutral infrastructure. They include AI-assisted Figma-to-Unity integration and procedural world generation in Godot, live ECS migrations, cross-runtime C# and C++ debugging, Unreal performance profiling, and CI troubleshooting from the IDE.

Sessions include:

  • How We Automated Figma-to-Unity UI Integration With AI Agents – Alina Chupakhina, Playkot, and Olia Chupakhina, Cubic Games
  • Evolving a Live Game Engine: Introducing ECS Without a Full Rewrite – Alex Zhorau, Meta
  • Debugging Across Two Runtimes and Two Different Languages – Alex Drum, Hytale
  • Prompt to Playable World: Live-Building AI-Driven PCG With Godot, C#, and Gemini – Sharmishtha Sen, Jet Heart Labs, ex-Ubisoft
  • Death by a Thousand Ticks: Why Gameplay Systems Become Slow – Konrad Słoń, Fool’s Theory
  • Fix Your CI Without Leaving the IDE: TeamCity MCP and CLI With Unity – Artem Rokhin, JetBrains
  • Agentic Development in Unreal Engine with JetBrains Rider – Alexander Dzerakh, JetBrains

The full schedule and speaker details will be published soon.

Join us online

The livestream begins at 10:00 am UTC on September 28. Registration is free, and all sessions will be available on demand afterward.

Register to receive the livestream link, final agenda, and event reminders:

Watch GameDev Day in Belgrade

JetBrains GameDev Day takes place one day before DevGAMM x FTW! Belgrade, which runs September 29–30 at Hilton Belgrade. The conference is expected to bring together more than 600 game industry professionals for talks from over 60 speakers, game showcases, and matchmaking activities.

On September 28, DevGAMM will host a watch party for JetBrains GameDev Day 2026 at Hilton Belgrade, running alongside attendee check-in for DevGAMM x FTW!. You can follow the livestream and meet other developers and fellow DevGAMM attendees before the conference gets underway.

Doors open at 11:30 am CEST, and the livestream starts at 12:00 pm CEST. You do not need a DevGAMM conference ticket to attend the watch party, but separate registration is required.

Join the community in Limassol

We’ll also host a watch party at the JetBrains office in Limassol, giving local developers a place to follow the full livestream and connect with Cyprus’s game development community.

Doors open at 12:30 pm EEST, and the program starts at 1:00 pm EEST. The watch party is free, with snacks and soft drinks provided.

Choose how you’d like to join and save your seat for September 28.

See you at JetBrains GameDev Day 2026!

This event is supported by DevGAMM x FTW! and our information partner WN Events.

About WN Conference Cyprus’26

WN Conference Cyprus’26 will take place September 17–18 at Parklane, a Luxury Collection Resort & Spa in Limassol. The two-day games industry conference brings together developers, publishers, investors, and industry leaders for talks, roundtable discussions, the Developer Showcase, networking, and the WN Party.

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Introducing Factory Benchmarks

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Today we are launching Benchmarks in Warp Factories early access: agent benchmarks on your own code that drive direct improvements in software factory performance. Rather than guessing at what model and skill configurations are best, you can now easily test, measure, and put your findings into practice.

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The new imperative for AI infrastructure: Useful yield

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The post The new imperative for AI infrastructure: Useful yield appeared first on Source.

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python-1.17.0

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[1.17.0] - 2026-09-03

Added

  • samples: Add an end-to-end Foundry-hosted Telegram agent sample (#7883)
  • agent-framework-foundry-hosting: Add explicit Agent Server or agent-owned model history selection while preventing duplicated conversation replay (#7997)

Changed

  • agent-framework-core, agent-framework-foundry: [BREAKING] Restore sequence-only agent middleware inputs and remove the experimental agent-hooks core extra (#7918)
  • agent-framework-core, agent-framework-foundry, agent-framework-openai: Document the same-event-loop concurrency contract for shared chat clients (#7680)
  • agent-framework-devui, agent-framework-hosting-responses, agent-framework-openai: Support OpenAI SDK 3.x while retaining the existing supported floors (#7967)
  • agent-framework-mistral: Migrate chat and embedding clients to the official Mistral SDK (#7960)

Fixed

  • agent-framework-core, agent-framework-devui, agent-framework-foundry-hosting, agent-framework-hosting-responses, agent-framework-openai: Preserve provider refusals as marked text across history, replay, hosting, and UI conversion (#7992)
  • agent-framework-ag-ui, agent-framework-core, agent-framework-devui, agent-framework-openai: Bind approvals to stable function-call occurrences while preserving legacy approval compatibility (#7988)
  • agent-framework-foundry-hosting: Persist valid OAuth consent responses and restore consent state during recovery (#8006)
  • agent-framework-core: Surface the underlying MCP initialization error when cancellation masks a connection failure (#7704)
  • agent-framework-ag-ui, agent-framework-core: Preserve client tools and request correlation when resuming workflow-as-agent approvals (#7776)
  • agent-framework-core: Project each model call's effective tool set to agent-hooks pre_model_call events (#7747)
  • agent-framework-ag-ui: Preserve every parallel function result during AG-UI message conversion (#7980)
  • agent-framework-devui, agent-framework-openai: Preserve Responses message boundaries, multimodal content, measured usage, and streamed response IDs in DevUI (#7968)
  • agent-framework-hosting-responses: Align continuation, input, output, and media parsing with the OpenAI Responses schemas (#7966)
  • agent-framework-foundry: Declare the HTTPX runtime dependency required by Azure AI Projects 2.3
  • agent-framework-openai: Preserve falsey provider values, valid request content, usage details, and embedding order (#7964)
  • agent-framework-foundry-hosting: Preserve JSON-safe arguments, falsey results, MCP output consistency, and shell limits in response conversion (#7965)
  • agent-framework-ag-ui, agent-framework-foundry, agent-framework-openai: Preserve Responses replay metadata across stateless and provider-managed AG-UI continuations (#7906)
  • agent-framework-core: Preserve compaction mutations across tool-loop calls and align thresholds and observability (#7912)
  • agent-framework-gemini: Send Pydantic response formats to Gemini as response schemas (#7879)
  • agent-framework-redis: Keep history-provider typing compatible across the supported Redis range (#7604)

Full Changelog: python-1.16.0...python-1.17.0

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v2026.9.1

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OpenClaw 2026.9.1

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