Sr. Content Developer at Microsoft, working remotely in PA, TechBash conference organizer, former Microsoft MVP, Husband, Dad and Geek.
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Supporting the future of Astro

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Help make Astro a sustainable open source project by sponsoring our community maintainers.
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alvinashcraft
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Elevate teaching and learning with AI-powered experiences on Surface Copilot+ PCs

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Surface is a premium endpoint, designed and built by Microsoft to run Microsoft technology. When it comes to the classroom, Surface Copilot+ PCs bring the best of Microsoft—hardware, Windows, Microsoft 3651, and Microsoft 365 Copilot1—into one teaching device, delivering intelligent experiences more securely ondevice and in the cloud. For educators, this means every lesson and interaction is powered by a device purpose-built for teaching and learning in the digital era.  

Why Surface for Education? 

Surface Copilot+ PCs, combined with Windows 11, give teachers a powerful platform designed to simplify teaching and elevate learning. With lightning-fast performance, educators can create engaging lessons, generate content, and personalize instruction. Windows 11 features like Snap Layouts, Click to Do2, and Copilot Voice streamline multitasking and lesson prep, while intuitive touch, pen3, and voice input make teaching feel natural. Together, Surface and Windows 11 help deliver a more secure, AI-supported solution that can save time, support creativity, and help teachers focus on what matters most—students.  

Engage students with AI-enhanced learning 

Picture a classroom where every student is actively engaged, their curiosity sparked by lesson plans and quizzes thoughtfully designed by teachers with the help of AI. Microsoft Learning Zone, included with all Microsoft Education licenses at no extra cost4, is an AI-powered learning app for Windows 11 designed to help educators create engaging lessons. The app’s AI powered lesson creation feature is designed specifically for Copilot+ PCs. Thanks to the Copilot+ PC’s built-in Neural Processing Unit (NPU), these devices offer fast, reliable performance by running AI models directly on the device and combining them with cloud-based capabilities when needed. This hybrid approach helps Microsoft Learning Zone generate lessons quickly and keeps the experience smooth, secure, and ready for classroom use. It also helps educators streamline lesson planning with interactive activities, instant feedback, and personalized learning pathways. For example, teachers can use Microsoft Learning Zone to develop Kahoot! quizzes for a whole class or to prepare individualized learning experiences like personalized practice questions based on recent student performance, while keeping student data more secure and private.  

Surface Copilot+ PCs can also help teachers use AI in context to streamline lesson prep and administrative tasks, so they can spend less time on administration and more time inspiring students. For example, teachers can engage with Copilot in a single click using the Copilot key5 on a Surface keyboard or by saying “Hey Copilot” out loud. And using pen, touch, and voice commands in conjunction with Teach in Microsoft 365 Copilot6 running on Surface, teachers have a central hub for generating lesson plans, quizzes, rubrics, flashcards, feedback, and more. They can transform ideas and research into engaging lectures in moments, tailor instruction to meet the needs of every learner, and connect with colleagues to share best practices.  

Recently, we also announced the Microsoft Elevate for Educators skilling program along with more AI-powered experiences purpose-built for education, including the Study and Learn agents in Microsoft 365 Copilot, and Study Guide. Microsoft Elevate helps equip educators with the AI skills they need for the classroom of the future. Delivered through platforms like Microsoft Learn and Minecraft Education, these flexible learning paths ensure that educators can build AI fluency at their own pace, whether they're just beginning their journey or advancing to specialized applications. Read more about Microsoft Elevate and other AI tools for education here. 

In classrooms where both teachers and students are using Surface Copilot+ PCs, Live Captions7 with on-device automatic translation can help make spoken content accessible to all students, including students with hearing impairments. The NPU transcribes and translates audio in real time, supporting 40+ languages into English, all processed on-device versus the cloud.  

Ideally with Surface Copilot+ PCs and Microsoft’s AI-powered tools, technology fades into the background in the classroom, helping teacher creativity and connection take center stage and enabling student learning to be more dynamic, inclusive, and impactful.  

Empower the classroom of the future, today 

Surface Copilot+ PCs, purpose-built by Microsoft, are designed to be the foundation for today’s classrooms and the launchpad for tomorrow’s AI innovations. With Windows evolving as the canvas for intelligent AI and agents, Surface devices and Windows together form an essential, AI-assisted platform for educators. 

Now, every teacher can activate Copilot agents8 directly on their Surface device to act as a digital teaching partner. These agents can adapt to each teacher’s unique style, streamline daily routines, and unlock new possibilities for student learning. Building agents is simple: teachers or IT can use ready-made templates or create custom agents using natural language, all within the familiar Surface and Windows environment. 

Surface’s intuitive hardware—touchscreen, pen, voice, and the dedicated Copilot key—makes accessing AI support effortless. Teachers can get immediate answers to classroom questions, troubleshoot tech issues, or navigate school resources using natural input methods. By combining Copilot’s intelligent capabilities with Surface’s secure hardware, educators can gain a more personalized, efficient, and protected teaching experience ready for the future of learning. 

In addition, Surface Copilot+ PCs help support the full range of learning needs by delivering the performance and experience required for the education tools students and educators depend on every day. Surface devices are designed to work with common education apps like TestNav for assessments, Minecraft Education for STEM, Adobe Express for creativity, and assistive technologies such as JAWS. 

And, going forward, the built-in NPU on Copilot+ PCs like Surface enables Microsoft and other educational software providers to develop innovative new AI experiences that can run on the device, in the cloud, or both. 

Boost productivity and collaboration 

In the classroom, Surface Copilot+ PCs can become the teaching command center: always ready, always responsive. With a simple voice command, Copilot Voice and improved Windows Search9 instantly pull up lesson plans, student materials, or answers to unexpected questions, freeing instructors from frantic searches and giving back precious prep time.  

Collaborating on Surface is intuitive and efficient. Teachers can quickly save lesson materials in Teams or OneDrive1 and share them with students for interactive feedback. Whether teachers are leading a lively discussion in person, connecting with students remotely, or conferencing with colleagues via video, Windows Studio Effects on Copilot+ PCs ensure they’re always seen and heard clearly. Subtle features like background blur, eye contact, and automatic framing help maintain a professional presence, so the focus stays on interacting with students or other teachers—not on the tech. 

And Surface Copilot+ PCs are designed to empower mobility in and outside the classroom. With extended battery life and lightweight devices, teachers are no longer tethered to a desk or a charger. They can move about freely, interact with students, project and present seamlessly, and focus on teaching. For example, on a Surface Pro with Surface Pen inking, Dual Studio Mics, and natural language prompts in Copilot, teachers can annotate readings, capture ideas by voice, and generate lesson materials on the fly—without breaking the flow of instruction. 

Throughout the day, Surface Copilot+ PCs can also help teachers anticipate what’s next. Context-aware Windows Search doesn’t just find files—it suggests smart next steps, like opening a document in Word or sharing it with a colleague, streamlining workflows. When inspiration for a lesson strikes, Click to Do lets teachers quickly summarize, explain, or create new content on the fly, helping them build engaging lectures and materials in real time. Surface’s vibrant touchscreen and Snap Layouts can help keep resources organized and visible, supporting a productive work experience.  

And, most importantly, Surface devices help safeguard faculty, staff, students, and sensitive school data with advanced security and remote management features1. As innovations advance in AI, Microsoft and Surface provide built-in protection at every layer—hardware, firmware, operating system, cloud, software applications, and identity. 

Surface Copilot+ PCs are more than just devices—they’re partners in teaching, learning, and innovation. By combining Microsoft’s advanced hardware, intuitive software, and powerful AI, Surface empowers educators to engage students, boost productivity, and modernize their classrooms, all while keeping data more secure and private. 

 

VisitSurface.com/Businessto learn more.  

Students, parents and educators can save up to 10% on select Surface devices and more at the Microsoft Store.10 

 

Disclaimers: 

  1. Sold separately. Software license required for some features. 
  2. Click to Do. Copilot+ PC feature. Image actions now available across devices; other actions vary by device, region, language, and character sets. Subscription required for some actions. Learn more 
  3. Surface Pen sold separately. Surface Slim Pen (2nd Edition) experiences and compatibility vary by which Surface device you are using it with. Visit Surface Slim Pen Compatibility to learn more. 
  4. Microsoft Learning Zone requires a Microsoft 365 Education Essentials, Core (A3), or Advanced (A5) license. Microsoft Education licenses. 
  5. Copilot key feature availability varies by market, see aka.ms/keysupport. 
  6. This feature is only available to Faculty/Staff with a Microsoft 365 for Education license. Teach in the Microsoft 365 Copilot App. 
  7. Copilot+ PC feature. Live Captions translates video and audio subtitles into English from 40+ languages and from 25+ languages into Chinese (Simplified). See Copilot+ PC FAQs. 
  8. Copilot with commercial data protection is available at no additional cost for users with an Entra ID with an enabled, eligible Microsoft 365 license. Copilot for Microsoft 365 sold separately and requires a qualifying volume license or subscription - Microsoft Copilot for Microsoft 365 | Microsoft 365. Minimum age limits apply to use of Copilot and certain AI features. Details. 
  9. Copilot+ PC feature. Improved Windows search works with specific text, image, and document formats only; optimized for select languages (English, Chinese (Simplified), French, German, Japanese, and Spanish). See Copilot+ PC FAQs. 
  10. Microsoft Store Education discount is available to K-12 and higher education students, faculty and parents. Education discount only valid on select products, and may not be combinable with other offers. See terms and conditions at Education & Student Discounts on Laptops, Microsoft 365, Windows, Surface | Microsoft Store 
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Ready to review some changes but not others? Try using Play Console’s new Save for later feature

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Posted by Georgia Doyle, Senior UX Writer and Content Designer, and Kanu Tibrewal, Software Engineer



We’ve launched a new Save for later feature on Google Play Console’s Publishing overview to give you more control over when you send changes for review. 


In the past, changes to your app were bundled together before being sent for review. This presented challenges if you needed to reprioritize changes, or if the changes were no longer relevant. For example, updates to your test tracks grouped with marketing changes that need to be rescheduled. This lack of flexibility meant that if some changes were ready for review but not others, you could end up delaying urgent fixes, or publishing changes that you weren’t quite ready to make.

Now, you have the ability to hold back the changes you’re not ready to have reviewed.

How it works

In the 'Changes not yet sent for review' section of the Publishing overview page, select ‘Save for later’ on the groups of changes that you don’t want to include in your next review. You can view and edit the list of saved changes, and return them to the Publishing overview if you change your mind. Once the review has started, your saved changes will be added back to ‘Changes not yet sent for review’.


Integration with our pre-review checks


Save for later also works with our pre-review checks. Pre-review checks look for issues in your changes that may prevent your app from being published, so that you can fix them before you send changes for review. If checks find issues with your app, there are two ways you can proceed:

  • If issues are isolated to an individual track, we’ll show you an error beside that change, so you know what to save for later in order to proceed to review with your other changes.
  • If you have issues that affect your whole app, for example, App content issues, Save for later will be unavailable and you will need to fix them before you can send any changes for review.

Greater flexibility in your workflows

Our goal for Save for later is to give you greater flexibility over your release schedule. With this feature you can manage what changes you send for review, and address issues affecting individual tracks without holding up ready-to-release changes, so you can iterate faster and minimize the impact of rejections on your release timeline.

So, what's next?

We're committed to continuously improving your publishing experience. Save for later is a significant step towards providing you with more granular control over this all-important stage in the journey to publishing your app. We'll continue to gather your feedback and look at ways we can provide greater flexibility to the review and publishing process.

We're excited to see how Save for later helps you to streamline your release process and bring your app innovations to users even faster.

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Notepad and Paint updates begin rolling out to Windows Insiders

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Hello Windows Insiders, today we are beginning to roll out updates for Notepad and Paint apps to Windows Insiders in the Canary and Dev Channels on Windows 11.

Notepad (version 11.2512.10.0)

In this update, we’re introducing multiple improvements to Notepad. First, we are expanding support of lightweight formatting to include additional Markdown syntax features. This includes strikethrough formatting and nested lists. To get started, explore these new options in the formatting toolbar, keyboard shortcuts, or by editing the Markdown syntax directly. [caption id="attachment_178546" align="alignnone" width="956"]Notepad app screenshot of a nested list and strikethrough formatted created using the Increase indent command. Notepad app screenshot of a nested list and strikethrough formatted created using the Increase indent command.[/caption] We are also introducing a new welcome experience in Notepad designed to help users discover and learn about the app’s latest and most useful features. This dialog provides a quick overview of what’s possible in Notepad and serves as a helpful starting point for both new and returning users. You can close it anytime and revisit it later by clicking the megaphone icon in the top-right corner of the toolbar. [caption id="attachment_178547" align="alignnone" width="1024"]Notepad app screenshot of the updated “What’s New” first run experience. Notepad app screenshot of the updated “What’s New” first run experience.[/caption] Finally, we are expanding support for streaming results for AI text features. Whether generated locally or in the cloud, results for Write, Rewrite, and Summarize will start to appear quicker without the need to wait for the full response, providing a preview sooner that you can interact with. To use Write, Rewrite, and Summarize in Notepad, you will need to sign in with your Microsoft account. FEEDBACK: Please file feedback in Feedback Hub (WIN + F)under Apps > Notepad.

Paint (version 11.2512.191.0) 

In this update, we’re introducing two new features to Paint, Coloring book and fill tolerance slider. Coloring book, an AI-powered feature that lets you create unique coloring book pages from a text prompt. To get started, open Paint and select the Coloring book option from the Copilot menu. Once the side panel is open, type in a description of the coloring book you want to create, like “a cute fluffy cat on a donut” or "a house with a garden and fence" and hit the Generate button. Paint will then generate a set of unique coloring book pages based on your prompt. Once the coloring book pages are generated, you can click on any one of them to Add to canvas, copy, or save it for later use. [caption id="attachment_178548" align="alignnone" width="1024"]Paint app showing a cat on a donut coloring book page. Paint app showing a cat on a donut coloring book page.[/caption] Coloring book will be available only on Copilot+ PCs. To use Coloring book, you will need to sign in with your Microsoft account. We’re also adding a fill tolerance slider, giving you control over how precisely the Fill tool applies color. To get started, select the Fill tool and use the slider on the left side of the canvas to adjust the tolerance to your desired level. Experiment with different tolerance settings to achieve clean fills or creative effects. [caption id="attachment_178550" align="alignnone" width="1024"]Paint app showing Fill tool with tolerance set to 8% versus 18%. Paint app showing Fill tool with tolerance set to 8% versus 18%.[/caption] FEEDBACK: Please file feedback in Feedback Hub (WIN + F)under Apps > Paint. As always, we love getting feedback from the community and we will be looking out for your thoughts and suggestions on these updates! Thanks, Dave Grochocki, Principal Group Product Manager – Windows Inbox Apps
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Programmatically Turning Off the Screen

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I sometimes work on systems that control displays that run for most of the day. But there are “quiet hours” during which those screens show no content, and we would rather them be turned off. Having some downtime saves on resources, including the life of the display. The way this is handled differs from one solution to another. Sometimes we use third-party hardware to control the screens according to a schedule. Other times, we might enter the schedule into the display settings. I’m working on a solution that is a bit more varied from day-to-day. The schedule options don’t work here.

I want a display to turn on at the start of the day and turn off a little after sunset. Calculating the time of sunrise and sunset is pretty easy. I keep a web app on GitHub just for that purpose (Note: since sunrise time is location dependent, this webapp will ask for permission to use your location). The challenge is how do I tell the screen to turn on and off. Ideally, I would use HDMI-CEC. This is the protocol that you see used in many consumer devices (such as a PlayStation or Chromecast) to turn a television on and change the input. Unfortunately, HDMI-CEC is not generally supported by computer video cards. That’s not an option. But many displays have an option to turn off when there is no video signal and to turn on when one is received. An achievable approach would be to have the computer to simply turn off its HDMI output.

On Windows, we can achieve this with a single API call to SendMessage(). The SendMessage() is used by a broad range of Windows components for communicating with each other and invoking functionality. The first argument to this function is a handle for the window that the message is to be sent to. The window handle constant HWND_BROADCAST sends a message to all top-level windows. It also can be used to send messages to the system itself. There are three other parameters in SendMessage(). It also takes the command for the message and two parameters. The command that we need to turn the display off is WM_SYSCOMMAND. This means that we want to execute a system command. The third parameter identifies which command that we want to invoke. In our case, it is SC_MONITORPOWER (System Command Monitor Power). The by the value passed in the fourth position, the command can tell the display output to turn on (-1), off(2), or sleep mode(1).

Using this command, I can turn the display off. It will turn back on if the mouse is moved or a key on the keyboard is pressed. Using the command to turn back on is a bit different. For my scenario, the computers reboot daily at least an hour before they are needed. This is enough to turn the display back on. I’ve tried making the function call with the parameter to turn the display on. But the result varies. I’ve had better success if I make the system call that makes the system process a keyboard input or mouse movement. You would think that the SendMessage() call could be used for this purpose too. You would only use that function to send a key press message to a specific window. To have the system act as though there were a user input I need to use the SendInput() function. A mouse move input is the safest input to generate. Key input might activate functionality in applications that one might not intend to invoke.

INPUT input = { 0 };
input.type = INPUT_MOUSE;
input.mi.dx = 10;
input.mi.dy = 10;
input.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
if (SendInput(1, &input, sizeof(INPUT)) == 0)
{
	std::wcerr << L"Error sending mouse move input to wake up the screen. Error code: 0x" << std::hex << GetLastError() << std::endl;
}

The source code and compiled binaries for this program can be found on my GitHub page in this repository. I’ve made a command line utility that takes a single argument. The value of the argument can be on, off, or sleep. I suggest **not** running it on a laptop. When I tried these commands on a laptop I got unusual results. They may generally work better on computers that use external displays.


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January Xbox Update: Xbox Expands to Arm-based PCs, Game Save Sync Indicator, and More

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January Xbox Update: Xbox Expands to Arm-based PCs, Game Save Sync Indicator, and More

ARM Laptop Asset

Starting the new year, we have some new updates to help expand and improve how you play Xbox games. This includes adding the Xbox PC app to Arm-based Windows 11 PCs, rolling out a highly demanded Game Save Sync Indicator to PC and handheld devices so you can more easily track your gaming status on multiple devices, and partnering to include cloud gaming on Hisense and V homeOS-powered Smart TVs so you can stream and play your favorite Game Pass titles directly from your TV. Read more about these including new game additions, below.

Xbox PC App Experience Expands to Arm-based Windows 11 PCs

We’re excited to share that the Xbox PC app experience is expanding support to Arm-based Windows 11 PCs.

Now you can download titles from the Xbox PC app catalog to unlock more games to play locally on Arm-based Windows 11 PCs. This includes all the titles offered through your Xbox Game Pass subscription.

More devices. More flexibility. Same great Xbox experience – wherever you play. Learn more about this new addition here.

Game Save Sync Indicator Is Now Live

We’re rolling out a feature you’ve been asking for: the Game Save Sync Indicator is now available across PC and handheld experiences.

This player-first feature gives you real-time visibility into your cloud save status, so you’ll always know when your gameplay progress is synced. Whether you’re wrapping up on your PC or powering down your handheld, you can hit the road with confidence.

No more guesswork. No more lost progress. Just seamless, stress-free play across devices, wherever your travels take you.

Xbox Cloud Gaming Coming to Select Hisense and V homeOS Smart TVs

At CES, Xbox teamed up with V (formerly VIDAA) to announce that the Xbox app is coming to select Hisense and V homeOS-powered Smart TVs in 2026. This partnership means more ways to play, giving you the freedom to jump into your favorite games on even more devices.

Soon, Xbox Game Pass subscribers will be able to stream hundreds of games directly through the Xbox app on supported TVs via Xbox Cloud Gaming.

Learn more about this exciting update here.

Game Additions

Handheld Compatibility Program – Optimizing Play for Players

The Handheld Compatibility Program makes it easier for you to identify which games are optimized for handheld play. This update is now visible on product detail pages across all Windows devices and featured in the handheld compatible channel on Home on supported Windows handhelds. Recently, the following games were added to the program:

  • Arc Raiders (Mostly Compatible)
  • Clair Obscur: Expedition 33 (Handheld Optimized)
  • Dave the Diver (Handheld Optimized)
  • Fallout 4: Anniversary Edition (Handheld Optimized)
  • Final Fantasy VII Remake Intergrade (Mostly Compatible)
  • Marvel Cosmic Invasion (Handheld Optimized)
  • Octopath Traveler 0 (Mostly Compatible)
  • The Outer Worlds 2 (Handheld Optimized)
  • Red Dead Redemption (Mostly Compatible)
  • Silent Hill 2 (Handheld Optimized)

Xbox Play Anywhere – Buy once, play anywhere

Over 1,000 games now support Xbox Play Anywhere, making it easier than ever to switch between PC, console, and supported handhelds at no extra cost to you. Jump into games like Octopath Traveler 0 and The Finals now. Your progress travels with you, including saves, add-ons, and achievements. Just sign in with your Xbox account on any device and pick up right where you left off.

These are the games added to the Xbox Play Anywhere collection in December:

  • Abyss DX
  • A Game About Digging A Hole
  • Brok: Natal Tail, A New Christmas Special
  • Brok: The Brawl Bar
  • Buffet Boss
  • Christmas Mutilator
  • Coloring Book
  • Cup Heroes
  • Cyberpunk Hacker
  • Detective – Rainy Night
  • Dimensions: The Catalyst
  • Dome Keeper
  • Dunjungle
  • Fast Food Master 2025
  • The Finals
  • Frogo Deluxe
  • Jellycar Worlds
  • The Legend of Princess Lyria
  • Marvel Cosmic Invasion
  • Montezuma’s Revenge – The 40th Anniversary Edition
  • Octopath Traveler 0
  • Oddsparks: An Automation Adventure – Ultimate Edition
  • Pinball Jam
  • Portal Balls
  • Potions: A Curious Tale
  • Puzzle Galaxy Xbox Edition
  • Recipe of Love
  • Rhythm Doctor
  • Routine
  • Slimeboo
  • Snaky Snakes
  • Space Elite Force II – Reloaded
  • Stacky Dash
  • SpotCat vs The Cheddar Mafia Back To Past
  • Talisman: Digital 5th Edition
  • Thank Goodness You’re Here!
  • Treasure Drop
  • Uboat Attack
  • Wylde Flowers
  • Yakuza: Shadows of New York

Check out the full list of available games that players can enjoy anywhere.

Stream your own game – Over 1000 games

We’re continuing to grow the Stream your own game collection in Xbox Cloud Gaming. Xbox Game Pass Ultimate, Premium, and Essential subscribers can now stream from a library of 1000+ games they own, across supported devices. That includes titles like Final Fantasy VII Remake Intergrade andResident Evil Village.

More games, more flexibility, and more ways to play – wherever you may be.

Recently added:

  • Don’t Starve Together: Console Edition
  • Farming Simulator 19
  • Final Fantasy VII Remake Intergrade
  • Guilty Gear -Strive-
  • I Am Future: Cozy Apocalypse Survival
  • Just Cause 3
  • Little Nightmares III
  • Mio: Memories in Orbit
  • Planet Coaster: Console Edition
  • Resident Evil Village
  • …and many more!

Coming soon:

  • Dead Island Definitive Edition
  • Jurassic World Evolution
  • Killing Floor 2
  • Middle-earth: Shadow of Mordor – Game of the Year Edition
  • …and many more!

Check out the full list of cloud-playable games available to stream on supported devices here. For more information on Stream your own game, learn more here.

Retro Classics has 100+ games   

Great games deserve to stick around, and we’re making sure they do. Xbox and Antstream Arcade are bringing retro favorites to modern devices with Retro Classics available on Game Pass, so players can keep enjoying the classics. With over 1 million players already diving into Retro Classics, here’s a look at the titles that are coming soon to Retro Classics:

  • Sky Patrol
  • Keystone Kapers
  • Laser Gates
  • Rise of the Dragon

Xbox Game Pass subscribers can join weekly tournaments, take on community challenges and enjoy a growing library of Activision and Blizzard games with the Retro Classics collection of over 100 titles and more to come over time. Click here for more information on Retro Classics.

Xbox adds mouse and keyboard for more games

Xbox supports the use of wired USB mice and keyboards for navigation in select games and apps, as well as across Xbox and Windows devices.

Today, there are 230+ games with touch controls available on cloud, giving you more ways to play than ever before.

Here are the latest titles added this month for mouse and keyboard:

  • Kentum
  • Easy Red 2
  • Little Rocket Lab
  • Bratz Rhythm & Style
  • The Outer Worlds 2
  • Pacific Drive
  • Detechtive 2112
  • Routine
  • Prince of Persia: The Lost Crown
  • Silver Nornir

For support on setting up devices, see here for more details.

Help Shape the Future of Xbox

Stay tuned to Xbox Wire for future updates and the latest and greatest Xbox news. For support related to Xbox updates, visit the official Xbox Support site.

We love hearing from the community, whether it’s a new feature idea or feedback on something we can improve upon. Xbox is always evolving, and your input helps shape what’s next. If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC.

Happy gaming!

The post January Xbox Update: Xbox Expands to Arm-based PCs, Game Save Sync Indicator, and More appeared first on Xbox Wire.

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