Today we are absolutely thrilled to announce the release of TypeScript 7.0 Beta!
If you haven’t been following TypeScript 7.0’s development, this release is significant in that it is built on a completely new foundation. Over the past year, we have been porting the existing TypeScript codebase from TypeScript (as a bootstrapped codebase that compiles to JavaScript) over to Go. With a combination of native code speed and shared memory parallelism, TypeScript 7.0 is often about 10 times faster than TypeScript 6.0.
Don’t let the “beta” label fool you – you can probably start using this in your day-to-day work immediately. The new Go codebase was methodically ported from our existing implementation rather than rewritten from scratch, and its type-checking logic is structurally identical to TypeScript 6.0. This architectural parity ensures the compiler continues to enforce the exact same semantics you already rely on. TypeScript 7.0 has been evaluated against the enormous test suite we’ve built up over the span of a decade, and is already in use in multiple multi-million line-of-code codebases both inside and outside Microsoft. It is highly stable, highly compatible, and ready to be put to the test in your daily workflows and CI pipelines today.
For over a year we’ve been working with many internal Microsoft teams, along with teams at companies like Bloomberg, Canva, Figma, Google, Lattice, Linear, Miro, Notion, Slack, Vanta, Vercel, VoidZero, and more to try out pre-release builds of TypeScript 7.0 on their codebases. The feedback has been overwhelmingly positive, with many teams reporting similar speedups, shaving off a majority of their build times, and enjoying a much more lightweight and fluid editing experience. In turn, we feel confident that the beta is in great shape, and we can’t wait for you to try it out soon.
To get TypeScript 7.0 Beta, you can install it via npm:
npm install -D @typescript/native-preview@beta
Note: the package name will eventually be
typescriptin a future release.
From there, you can run tsgo in place of the tsc executable.
> npx tsgo --version
Version 7.0.0-beta
The tsgo executable has the same behavior on all TypeScript code as tsc from TypeScript 6.0 – just much faster.
To try out the editing experience, you can install the TypeScript Native Preview extension for VS Code. The editor support is rock-solid, and has been widely used by many teams for months now. It’s an easy low-friction way to try TypeScript 7.0 out on your codebase immediately. It uses the same foundation as the command line experience, so you get the same performance improvements in your editor as you do on the command line. Notably, it’s also built on the language server protocol, making it easy to run in most modern editors or even tools like Copilot CLI.
To help you transition from TypeScript 6.0 to TypeScript 7.0, this beta release is available through the @typescript/native-preview package name using the tsgo entry point.
This enables easy validation and comparison between tsc and tsgo.
However, as we mentioned above, the stable release of TypeScript 7.0 will be published under the typescript package and will use the tsc entry point.
Additionally, even though 7.0 Beta is close to production-ready, we won’t have a stable programmatic API available until at least several months from now with TypeScript 7.1.
Given this, we have made it a priority to ensure TypeScript can be run side-by-side with TypeScript 6.0 for the foreseeable future without any conflicts around “which tsc is which?”
As part of the 6.0/7.0 transition process, we’ve published a new compatibility package, @typescript/typescript6.
This package exposes a new entry point tsc6, so that (if needed) you can run the next release of TypeScript 7.0 (which will provide a tsc binary) side-by-side without naming conflicts.
It will also re-export the TypeScript 6.0 API, so that you can use tsc for TypeScript 7, while other tooling can continue to rely on 6.0.
Because some tools like typescript-eslint expect to import from typescript directly via peer dependencies, we recommend achieving this via npm aliases.
You should be able to run the following command
npm install -D typescript@npm:@typescript/typescript6
or modify your package.json as follows:
{
"devDependencies": {
"typescript": "npm:@typescript/typescript6@^6.0.0",
}
}
In the future we will have more specific guidance for using a TS7-powered tsc alongside a TS6-powered tsc6.
TypeScript 7.0 now performs many steps in parallel, including parsing, type-checking, and emitting. Some of these steps, like parsing and emitting can mostly be done independently across files. As such, parallelization automatically scales well with larger codebases with relatively little overhead. But not every step in a TypeScript build is easily parallelizable.
Other steps, like type-checking, have more complex dependencies across files. Most files end up relying on the same type information from their dependencies and the global scope, and so running type-checkers completely independently would be wasteful – both in computation and memory. On the other hand, type-checking occasionally relies on the relative ordering of information in a program, and so type-checking from scratch must always check the same files in an identical order to ensure the same results.
To enable parallelization while avoiding these pitfalls, TypeScript 7.0 creates a fixed number of type-checker workers with their own view of the world. These type-checking workers may end up duplicating some common work, but given the same input files, they will always divide them identically and produce the same results.
The default number of type-checking workers is 4, but it can be configured with the new --checkers flag.
You may find that increasing this number can further speed up builds on larger codebases where typical machines have more CPU cores, but will typically come at the cost of increased memory usage.
Likewise, machines with fewer CPU cores (e.g. CI runners) may want to decrease this number to avoid unnecessary overhead.
In rare cases, varying the number of --checkers may surface order-dependent results.
Specifying a fixed number of checkers across your team can help ensure everyone is getting the same results, but is up to the discretion of each team.
TypeScript 7.0 can parallelize builds within a project, but it can now also build multiple projects at once as well.
This behavior can be configured with the new --builders flag, which controls the number of parallel project reference builders that can run at once.
This can be particularly helpful for monorepos with many projects.
Like --checkers, increasing the number of builders can speed up builds, but may come at the cost of increased memory usage.
It also has a multiplicative effect with --checkers, so it’s important to find the right balance for your machine and codebase.
For example, building with --checkers 4 --builders 4 allows up to 16 type-checkers to run at once, which may be excessive.
Unlike --checkers, varying the number of builders should not produce different results;
however, building project references is fundamentally bottlenecked by the dependency graph of projects (with the exception of type-checking on codebases that leverage --isolatedDeclarations and separate syntactic declaration file emit).
In some cases, it can be helpful to enforce single-threaded operation throughout the compiler.
This may be useful for debugging, comparing performance with TypeScript 6 and 7, when orchestrating parallel builds externally, or for running in environments with very limited resources.
To enable single-threaded mode, you can use the new --singleThreaded flag.
This will not only cap the number of type-checking workers to 1, but also ensure parsing and emitting are done in a single thread.
TypeScript 7.0 is made to be compatible with TypeScript 6.0’s type-checking and command-line behavior.
Any TypeScript code that compiles cleanly with TypeScript 6.0 (with the stableTypeOrdering flag on, and without the ignoreDeprecations flag set) should compile identically in TypeScript 7.0.
With that said, TypeScript 7.0 adopts 6.0’s new defaults, and provides hard errors in the face of any flags and constructs deprecated in TypeScript 6.0. This is notable as 6.0 is still relatively new, and many projects will need to adapt to its new behaviors. We encourage developers to adopt TypeScript 6.0 to make the transition to TypeScript 7.0 easier, and you can also read the TypeScript 6.0 release blog post for more details on these deprecations.
At a glance, the notable default changes to configuration are:
strict is true by default.module defaults to esnext.target defaults to the current stable ECMAScript version immediately preceding esnext.noUncheckedSideEffectImports is true by default.libReplacement is false by default.stableTypeOrdering is true by default, and cannot be turned off.rootDir now defaults to ./, and inner source directories must be explicitly set.types now defaults to [], and the old behavior can be restored by setting it to ["*"].We believe the rootDir and types changes may be the most “surprising” changes, but they can be mitigated easily.
Projects where the tsconfig.json sits outside of a directory like src will simply need to include rootDir to preserve the same directory structure.
{
"compilerOptions": {
// ...
+ "rootDir": "./src"
},
"include": ["./src"]
}
For the types change, projects that depend on specific global declarations will need to list them explicitly. For example,
{
"compilerOptions": {
// Explicitly list the @types packages you need (e.g. bun, mocha, jasmine, etc.)
+ "types": ["node", "jest"]
}
}
The deprecations that have turned into hard errors with no-op behavior are:
target: es5 is no longer supported.downlevelIteration is no longer supported.moduleResolution: node/node10 are no longer supported, with nodenext and bundler being recommended instead.module: amd, umd, systemjs, none are no longer supported, with esnext or preserve being recommended in conjunction with bundlers or browser-based module resolution.baseUrl is no longer supported, and paths can be updated to be relative to the project root instead of baseUrl.moduleResolution: classic is no longer supported, and bundler or nodenext are the recommended replacements.esModuleInterop and allowSyntheticDefaultImports cannot be set to false.alwaysStrict is assumed to be true and can no longer be set to falsemodule keyword cannot be used in namespace declarations.asserts keyword cannot be used on imports, and must use the with keyword instead (to align with developments on ECMAScript’s import attribute syntax)./// <reference no-default-lib /> directives are no longer respected under skipDefaultLibCheck.tsconfig.json file unless passed an explicit --ignoreConfig flag.As we ported the existing codebase, we also took the opportunity to revisit how our JavaScript support works.
TypeScript originally supported JavaScript files by using JSDoc comments and recognizing certain code patterns for analysis and type inference.
Lots of the time, this was based on popular coding patterns, but occasionally it was based on whatever people might be writing that Closure and the JSDoc doc generating tool might understand.
While this approach was helpful for developers with loosely-written JSDoc codebases, it required a number of compromises and special cases to work well, and diverged in a number of ways from TypeScript’s analysis in .ts files.
In TypeScript 7.0, we have reworked our JavaScript support to be more consistent with how we analyze TypeScript files. Some of the differences include:
typeof someValue@enum is not specially recognized anymore – create a @typedef on (typeof YourEnumDeclaration)[keyof typeof YourEnumDeclaration].? is no longer usable as a type – use any instead.@class does not make a function a constructor – use a class declaration instead.! is not supported – just use T.@typedef tag (i.e. /** @typedef {T} TypeAliasName */), not adjacent to an identifier (i.e. /** @typedef {T} */ TypeAliasName;).function(string): void) is no longer supported – use TypeScript shorthands instead (e.g. (s: string) => void).Additionally, some JavaScript patterns, like aliasing this and reassigning the entirety of a function’s prototype are no longer specially treated.
While some of our JS support is in flux, we have been updating this CHANGES.md file to capture the differences between TypeScript 6.0 and 7.0 in more detail.
TypeScript 7.0’s performance improvements are not limited to the command line experience – they also extend to the editor experience too. The TypeScript Native Preview extension for VS Code provides a seamless way to try out TypeScript 7.0 in your editor, and has seen widespread use.
Since it first debuted, we’ve added in missing functionality like auto-imports, expandable hovers, inlay hints, code lenses, go-to-source-definition, JSX linked editing and tag completions, and more. Additionally, we’ve rebuilt much of our testing and diagnostics infrastructure to make sure the quality bar is high.
This extension respects most of the same configuration settings as the built-in TypeScript extension for Visual Studio Code, along with most of the same features. While a few things are still coming (like semantics-enhanced highlighting, more-specific import management commands, etc.), the extension is already powerful, stable, and fast.
In the coming weeks, we expect to ship a more efficient implementation of --watch, and meet parity on declaration file emit from JavaScript files.
We will also be working on minor editor feature gaps like “find file references” from the file explorer, and surfacing the more granular “sort imports” and “remove unused imports” commands instead of just the more general “organize imports” command.
Beyond this, we’ll be developing a stable programmatic API for TypeScript 7.1 or later, improving our real-world testing infrastructure, and addressing feedback.
With TypeScript 7.0 Beta now available, the team is focusing on bug fixes, compatibility work, editor polish, and performance improvements as we move toward a stable release. Our current plan is to release TypeScript 7.0 within the next two months, with a release candidate available a few weeks prior. The release candidate will be the point where we expect TypeScript 7’s behavior to be finalized, with changes after that focused on critical fixes to regressions.
Between now and then, we would especially appreciate feedback from trying TypeScript 7.0 on real projects. If you run into any issues, please let us know on the issue tracker for microsoft/typescript-go so we can make sure the stable release is in great shape.
We also encourage you to share your experience using TypeScript 7.0 and tag @typescriptlang.org on Bluesky or @typescript@fosstodon.org on Mastodon, or @typescript on Twitter.
Our team is incredibly excited for you to try this release out, so try it today and let us know what you think. Happy hacking!
– The TypeScript Team
The post Announcing TypeScript 7.0 Beta appeared first on TypeScript.
You’re in the zone. You’ve been heads-down on a backend service, the code is flowing, and you’re ready to verify everything works. You fire up your API tests, and… something’s off. A test fails. An error message is wrong. A response isn’t matching what you expected.
Now the familiar dance begins: jump to your code editor to fix the issue, switch to the terminal to commit and push, open GitHub in the browser to create a PR, wait for the review, merge it, then try to remember where you were. Research from Gloria Mark at UC Irvine shows it takes an average of 23 minutes to regain focus after a context switch. The American Psychological Association estimates that this kind of task-switching can consume up to 40% of your productive time.
That’s a lot of lost flow state for what amounts to a one-line fix.
In this post, I’ll walk through how to use Postman’s Native Git integration, Postman Agent Mode, and the GitHub MCP server to stay in one tool from the moment you spot a bug to the moment your PR is merged. I’ve embedded the video walkthrough above, but this post breaks down each step so you can follow along at your own pace.
Before getting started, make sure you have:
The first step is connecting your local Git repository to Postman so your collections, environments, and code all live in the same workspace. Native Git stores Postman collections as files directly in your repository, which means your API definitions sit right alongside your application code.
In the Postman desktop app:
Once connected, your local collections appear directly in Postman. If your repo has collections and your application code together, you get a single view of everything: your API requests, test scripts, and the service code they test against.
Worth noting: Native Git works with the Postman Collection v3 format, which uses YAML instead of the older v2.1 JSON. YAML collections produce much cleaner Git diffs, making code reviews significantly easier. If your collections are still on v2.1, don’t worry. Postman Agent Mode can handle the migration automatically, and I’ll show you how that happened to me later in this walkthrough.
The Model Context Protocol (MCP) is what gives Postman Agent Mode the ability to interact directly with GitHub. Instead of you manually switching to a browser to create branches, push commits, and merge PRs, Agent Mode uses the GitHub MCP server to do it all through natural language prompts.
To configure it:
You’ll need to paste in your GitHub personal access token. To generate one:
Paste the token into the MCP server configuration in Postman and click Update. If everything is configured correctly, approximately 84 tools appear in the MCP server status. That confirms Postman Agent Mode can now create branches, commit code, open PRs, and merge them, all without you leaving the app. Your config should look something like this.
{
"mcpServers": {
"GitHub Remote MCP Server": {
"url": "https://api.githubcopilot.com/mcp/",
"headers": {
"X-MCP-Toolsets": "all",
"Authorization": "Bearer github_pat_your-token"
}
}
}
}
Here’s where the workflow starts to feel different. Normally, you’d open a terminal, run git checkout -b fix/error-message, and then switch back to your editor. With Agent Mode, you stay right where you are.
Open the Agent Mode prompt in Postman and type something like:
Create a new branch called fix/update-error-message in my auth-service repo
Agent Mode uses the GitHub MCP server to create the branch and switch to it. You can confirm this in the Native Git status bar at the bottom of the Postman app, where your current branch name appears. No terminal. No browser tab. No context switch.
Once you’re on the new branch, you can also ask Agent Mode to check which branch you’re on, list recent commits, or view the diff of what’s changed. It’s like having Git built into your API development workflow.
With the local file system connected, you can edit files directly in Postman. In the video walkthrough, I made a straightforward change: updating an error message in an auth controller.
// Before
res.status(401).json({ error: "Invalid credentials" });
// After
res.status(401).json({ error: "Invalid credentials. Please try again." });
This is a small example, but the principle applies to any code change. Because Native Git is watching your local files, Postman sees the modification immediately. There’s no import/export cycle, no copy-pasting between tools.
The key insight here is that your collections and your application code coexist in the same repository. When you fix a bug in your service code, the collection that tests that endpoint is right there in the same workspace. That tight coupling between implementation and testing is what makes this workflow so effective.
Before committing anything, you want to make sure your change didn’t break something else. This is where Local Mocks come in.
Local Mocks run on your machine alongside your development server, giving you a controlled environment for testing without hitting external services. In the walkthrough:
localhost:4500){
"base_url": "http://localhost:4500",
"auth_endpoint": "/api/v1/auth/login"
}
With your local server running and the environment configured, you can ask Agent Mode to run all the tests on the collection:
Run all tests on the login service collection
Agent Mode runs through each request in the collection, validates the test scripts, and reports results. If something fails, you can fix it and rerun without leaving the workspace. If everything passes, you’re ready to commit.
I’ve found this pattern of edit-then-test-locally catches issues that would otherwise slip through to a PR review. You get that fast feedback loop without the overhead of pushing to a remote branch and waiting for CI to run.
Your tests passed. Time to get your changes into the repository. Normally, this is where you’d open a terminal and run through git add, git commit, and git push. Instead, prompt Agent Mode:
Commit my changes to the fix/update-error-message branch with the message "Update auth error message for clarity"
Agent Mode stages your changes, creates the commit, and pushes it to your remote branch, all through the GitHub MCP server.
When Agent Mode committed the changes, it noticed that my collections were still in the v2.1 JSON format. It automatically migrated them to the Postman Collection v3 YAML format and included those changes in the same commit. That’s a migration I needed to do eventually but hadn’t prioritized. Agent Mode identified it, handled it, and pushed everything together.
The commit ended up being bigger than my original one-line fix, but every additional change was meaningful. That’s the kind of proactive assistance that saves real time, especially when it’s something you’d eventually have to do manually.
The final step in the workflow is creating a PR and getting it merged. Still in Agent Mode:
Create a pull request for the fix/update-error-message branch
Agent Mode creates the PR on GitHub with a description based on your commit messages and the changes in the branch. You can review the PR details right in the Agent Mode response, including the PR URL, title, and summary of changes.
Once the PR is approved (or if you’re working solo and don’t require approvals):
Merge the pull request
And that’s it. Your code is in the main branch. You’ve gone from spotting a bug in a test response to merging a fix into production without opening a browser, a terminal, or a separate code editor.
Let me step back and put this in perspective. The traditional workflow for fixing a bug found during API testing looks something like this:
| Step | Tool | Context switch |
|---|---|---|
| Spot the error | Postman | – |
| Fix the code | Code editor | Yes |
| Stage and commit | Terminal | Yes |
| Push to remote | Terminal | – |
| Create a PR | GitHub (browser) | Yes |
| Merge the PR | GitHub (browser) | – |
| Go back to testing | Postman | Yes |
That’s 4 context switches for a single bug fix. At 23 minutes of recovery time per switch, you’re looking at over an hour of lost focus for what might be a 30-second code change. Research from Parnin and DeLine found that interrupted tasks take twice as long and produce twice as many errors.
With Native Git, Agent Mode, and the GitHub MCP server, the entire workflow stays in Postman:
| Step | Tool | Context switch |
|---|---|---|
| Spot the error | Postman | – |
| Create a branch | Postman (Agent Mode) | No |
| Fix the code | Postman (local files) | No |
| Test the fix | Postman (Local Mocks) | No |
| Commit and push | Postman (Agent Mode) | No |
| Create and merge PR | Postman (Agent Mode) | No |
| Continue testing | Postman | No |
Zero context switches. You stay in your flow state the entire time.
Token permissions matter. If your GitHub personal access token doesn’t have the right permissions, Agent Mode won’t be able to create branches or push commits. Make sure you’ve granted read and write access to repository contents and metadata. The GitHub fine-grained token docs walk through the exact permissions you need.
The collection v3 migration is automatic but worth understanding. If Agent Mode migrates your collections from v2.1 JSON to v3 YAML, review the changes before merging. The migration is well-tested, but it’s good practice to understand what changed in your repository. The YAML format is more readable in diffs, which is a win for code reviews going forward.
Check your branch before committing. Always confirm you’re on the right branch before asking Agent Mode to commit changes. The Native Git status bar in the Postman footer shows your current branch, making this a quick visual check.
The post Eliminate context switching with Postman Native Git and MCP appeared first on Postman Blog.
Pierce leads the VS Code product team. He has a long history in developer tools and joined via Microsoft's acquisition of Xamarin in 2016. He lives in Park City, UT and enjoys skiing and biking with his wife and two kids.
You can follow Pierce on Social Media
https://pierceboggan.dev/
https://twitter.com/pierceboggan
https://github.com/pierceboggan
https://www.linkedin.com/in/pierceboggan
PLEASE SUBSCRIBE TO THE PODCAST
- Spotify: http://isaacl.dev/podcast-spotify
- Apple Podcasts: http://isaacl.dev/podcast-apple
- Google Podcasts: http://isaacl.dev/podcast-google
- RSS: http://isaacl.dev/podcast-rss
You can check out more episodes of Coffee and Open Source on https://www.coffeeandopensource.com
Coffee and Open Source is hosted by Isaac Levin (https://twitter.com/isaacrlevin)
Take a small design team running a global social campaign. They have the creative vision to produce localized imagery for every market, but not the resources to reshoot, reformat, or outsource that scale. Every asset needs to fit a different platform, a different dimension, a different cultural context, and they all need to ship at the same time. This is where flexible image generation comes in handy.
OpenAI's GPT-image-2 is now generally available and rolling out today to Microsoft Foundry, introducing a step change in image generation. Developers and designers now get more control over image output, so a small team can execute with the reach and flexibility of a much larger one.
GPT-image-2 brings real world intelligence, multilingual understanding, improved instruction following, increased resolution support, and an intelligent routing layer giving developers the tools to scale image generation for production workflows.
GPT-image-2 has a knowledge cut off of December 2025, meaning that it is able to give you more contextually relevant and accurate outputs. The model also comes with enhanced thinking capabilities that allow it to search the web, check its own outputs, and create multiple images from just one prompt. These enhancements shift image generation models away from being simple tools and runs them into creative sidekicks.
GPT-image-2 includes increased language support across Japanese, Korean, Chinese, Hindi, and Bengali, as well as new thinking capabilities. This means the model can create images and render text that feels localized.
GPT-image-2 introduces 4K resolution support, giving developers the ability to generate rich, detailed, and photorealistic images at custom dimensions.
Resolution guidelines to keep in mind:
|
Constraint |
Detail |
|
Total pixel budget |
Maximum pixels in final image cannot exceed 8,294,400 Minimum pixels in final image cannot be less than 655,360 Requests exceeding this are automatically resized to fit. |
|
Resolutions |
4K, 1024x1024, 1536x1024, and 1024x1536 |
|
Dimension alignment |
Each dimension must be a multiple of 16 |
Note: If your requested resolution exceeds the pixel budget, the service will automatically resize it down.
GPT-image-2 also includes an expanded routing layer with two distinct modes, allowing the service to intelligently select the right generation configuration for a request without requiring an explicitly set size value.
Mode 1 — Legacy size selection
In Mode 1, the routing layer selects one of the three legacy size tiers to use for generation:
|
Size tier |
Description |
|
smimage |
Small image output |
|
image |
Standard image output |
|
xlimage |
Large image output |
This mode is useful for teams already familiar with the legacy size tiers who want to benefit from automatic selection without making any manual changes.
Mode 2 — Token size bucket selection
In Mode 2, the routing layer selects from six token size buckets — 16, 24, 36, 48, 64, 96 — which map roughly to the legacy size tiers:
|
Token bucket |
Approximate legacy size |
|
16, 24 |
smimage |
|
36, 48 |
image |
|
64, 96 |
xlimage |
This approach can allow for more flexibility in the number of tokens generated, which in turn helps to better optimize output quality and efficiency for a given prompt.
GPT-image-2 shows improved image fidelity across visual styles, generating more detailed and refined images. But, don’t just take our word for it, let's see the model in action with a few prompts and edits. Here is the example we used:
Prompt: Interior of an empty subway car (no people).
Wide-angle view looking down the aisle. Clean, modern subway car with seats, poles, route map strip, and ad frames above the windows.
Realistic lighting with a slight cool fluorescent tone, realistic materials (metal poles, vinyl seats, textured floor).
As you can see, when using the same base prompt, the image quality and realism improved with each model. Now let’s take a look at adding incremental changes to the same image:
Prompt: Populate the ad frames with a cohesive ad campaign for “Zava Flower Delivery” and use an array of flower types.
And our subway is now full of ads for the new ZAVA flower delivery service. Let's ask for another small change:
Prompt: In all Zava Flower Delivery advertisements, change the flowers shown to roses (red and pink roses).
And in three simple prompts, we've created a mockup of a flower delivery ad. From marketing material to website creation to UX design, GPT-image-2 now allows developers to deliver production-grade assets for real business use cases.
These new capabilities open the door to richer, more production-ready image generation workflows across a range of enterprise scenarios:
At Microsoft, our mission to empower people and organizations remains constant. As part of this commitment, models made available through Foundry undergo internal reviews and are deployed with safeguards designed to support responsible use at scale. Learn more about responsible AI at Microsoft.
For GPT-image-2, Microsoft applied an in-depth safety approach that addresses disallowed content and misuse while maintaining human oversight. The deployment combines OpenAI’s image generation safety mitigations with Azure AI Content Safety, including filters and classifiers for sensitive content.
|
Model |
Offer type |
Pricing - Image |
Pricing - Text |
|
GPT-image-2 |
Standard Global |
Input Tokens: $8 Cached Input Tokens: $2 Output Tokens: $30 |
Input Tokens: $5 Cached Input Tokens: $1.25 Output Tokens: $10 |
Whether you’re building a personalized retail experience, automating visual content pipelines or accelerating design workflows. GPT-image-2 gives your team the resolution control and intelligent routing to generate images that fit your exact needs. Try the GPT-image-2 in Microsoft Foundry today!
Deploy the model in Microsoft Foundry
Incoming calls don’t wait for a break in your day. Whether you’re leading a meeting or juggling back-to-back commitments, every new call creates the same dilemma: answer and risk losing momentum, or ignore it and risk missing something important.
We're excited to announce that Microsoft 365 Copilot can now help answer your incoming Teams calls and schedule follow-up appointments on your behalf. This experience helps users focus on engaging with the calls that matter most and is available through the Frontier program.
Here's how the experience works:
The result: reduced interruptions, fewer missed opportunities, and an easier way to connect with the most important callers.
Here are a few example use cases for how this experience can help workers stay more focused and responsive throughout the day.
Resolve what's urgent
A supply chain manager in a live meeting receives a call from a supplier about a delayed shipment to the warehouse. Call delegation screens the call, identifies it as urgent, and attempts a live transfer. The supply chain manager glances at the summary context in the transfer notification, steps out of the meeting to accept the call, and successfully resolves the issue.
Let AI handle the noise
A sales director is working on a time-sensitive deliverable and gets three non-urgent calls in an hour. Call delegation handles each one: it screens out a spam call, directs a colleague to leave a voicemail, and schedules a callback appointment with a customer prospect. All without a single interruption.
Catch up on high priority calls in seconds
Call delegation answers several incoming calls on behalf of a consultant while she’s in back-to-back meetings. The consultant later opens the Call app in Teams to review the Copilot recaps for each call handled through call delegation, which include notes about the reasons for the calls and suggested follow-ups. The consultant identifies an issue from an important client and prioritizes an immediate callback.
Call delegation is available to users with a Microsoft 365 Copilot license via the Frontier program. Organizations can join Frontier to get early access to Microsoft’s latest AI innovations.
Service limits may apply at the call level and across monthly tenant usage. Licensing details and usage limits are subject to change and additional information will be communicated at general availability.