Hello and Welcome, I’m your Code Monkey!
I’ve been working like crazy lately, trying to keep up with a ton of projects while also building a backlog of videos since later this month I will be travelling to Gamescom Latam! I’ve never been so I’m really looking forward to that event!
Oh and I just started Challenge #2 on my Game Dev Practice Lab, this one is on making a nice Traffic Controller! The demo scene includes cars driving around, and it's YOUR job to make sure they obey traffic rules (traffic lights, stop signs) while not crashing into each other and driving smoothly! Fun!
By the way the 20% OFF Launch coupon is still active until the end of this month
Game Dev: Game Advice Contradictory
Tech: AI too dangerous
Gaming: Triple I Initiative
Fun: Humans fly by the Moon!

Game Dev
Is Game Dev Advice Contradictory?
If you're looking for advice on Game dev (or literally anything) then you can find tons of it on the internet. And if you attempt to apply all of it you might discover some things are contradictory, except that's not exactly right.
One developer on Reddit posted about exactly this. Things like "TikTok is amazing for marketing" versus "TikTok does not convert into wishlists", also "launch a demo as soon as possible" versus "time your demo for festivals", or "publishers are useless" versus "my publisher was essential."
And the truth is quite simply: ALL of those can be correct!
What is missing is simply nuance, advice in Game Dev is extremely situational. It depends on the genre, the visuals, the platform, the current market, your budget, your goals, your audience, and just the specific game you're making. A tactic that works amazingly well for one game might completely fail for another. There is no one-size-fits-all checklist for success.
But more importantly, that advice is actually NOT contradictory. TikTok is indeed excellent for marketing, you can have a video go viral and get millions of views. While at the same time it is true TikTok views don't convert too well into wishlists. 10k views on a YouTube video will likely convert into wishlists better than 100k on TikTok, although even if they convert less it is still quite valuable to have those 100k eyeballs on your game, maybe next time they are randomly browsing Steam they see your game and then they wishlist. Both are true.
On Demos, you DO want to publish your demo as soon as possible, as soon as you have your game idea in a good playable state. At the same time launching a demo when it's just a grey box prototype might harm your initial wishlist velocity, that's the nuance behind "as soon as possible". And you ALSO want to time Next Fest to get into it with a hot demo planned just before your release date.
Same thing for publishers, you have good and bad publishers. A good one will massively help your game reach the next level of success, and a bad one will ruin you so you might as well self-publish. That's not conflicting, that's just analyzing what is a good publisher vs a bad one, that's the nuance.
So these are actually pretty much all great advices, but you have to adapt them to your own situation and what specific stage you are in the development process.
Meaning that the real skill is NOT memorizing universal rules. It is learning how to judge context. What type of game are you making? Who is the audience? What is your actual goal? Are you trying to maximize wishlists, get funding, grow a community, or just finish and ship something small?
That is also why two successful developers can give seemingly opposite advice and both be right. If you regularly listen to successful devs (like on the Jonas Tyroller podcast) you will see how everyone finds different paths to success.
So yes, definitely listen to advice, but learn to analyze the nuance behind it and adapt it to your specific situation.
| I am actually thinking of doing a full video on this exact topic/post just to try to explain all the nuance behind all of these seemingly (but not really) conflicting advices. |
Affiliate
FREE VFX, and 99% OFF Bundle!
Oh wow this might be the biggest HumbleBundle in ages!
It includes a Tools, VFX, Meshes, Textures, UI, 2D, 3D, a bit of everything! Thousands and thousands of objects. And it’s all with an insane discount, worth €2,332 and you can get it for just €15!
Get it HERE!
The Publisher of the Week this time is Hovl Studio, publisher with some of my favorite VFX packs!
Get the FREE Map Track Markers VFX which is a nice collection of effects for map markers, perfect for any RTS or Strategy game.
Get it HERE and use coupon HOVL2026 at checkout to get it for FREE!
The Unity Asset Store is starting their Spring Sale tomorrow!
As always you will be able to get most of the top assets at 50% OFF, and maybe even some Flash Deals! My own Code Monkey Toolkit will be on sale! And I’m currently finishing up an update for it adding a bunch more tools. If you already own it then you get the new tools in a FREE update.
Tech
This AI is too dangerous to release!
Anthropic just announced Claude Mythos Preview, a new model it says is especially strong at cybersecurity tasks. So strong that they say it is actually dangerous! They think if they released it publicly then bad actors would use it to find vulnerability flaws in all kinds of software and cause tons of damage. Therefore they are not releasing it broadly. Instead, it is being offered as an invitation-only research preview where selected partners use it for defensive security work. They say the model has already helped find thousands of serious vulnerabilities.
Is this reality or just hype? It's hard to know. Back in 2019 OpenAI said ChatGPT 2 was too dangerous to release, but eventually was released. Then same thing when they first worked on Sora, it was too good at creating deepfakes and misinformation which meant they didn't want to release it. But eventually they did (and eventually killed it)
So is this new model really that good? Is it genuinely dangerous? Or it is just boosting the hype machine even further? These AI companies are looking to go public this year, so it pays them to over exaggerate just how good their tools are.
But if it is genuinely true then this could be quite interesting, it could genuinely be dangerous if AI's like these can suddenly find zero-day exploits in all manner of software. And at the same time when used for good they could also be very powerful.
| I think it definitely pays to keep paying attention to the state of AI and see if these tools can help you in your workflow. If they do continue genuinely improving then I think you'd be shooting yourself in the foot by not using them. For example just last week I created a very useful AI to help me edit videos. I paste my raw video transcript onto ChatGPT and ask it to help me find mistakes (where I speak the same line twice), then I made a tool to help me add markers in Premiere and that helps me speed up the editing process quite a bit. I would be less productive without this tool. I recommend you analyze your own workflow to see where AI might help you. |
Find out why 200K+ engineers read The Code twice a week
Staying behind on tech trends can be a career killer.
But let’s face it, no one has hours to spare every week trying to stay updated.
That’s why over 200,000 engineers at companies like Google, Meta, and Apple read The Code twice a week.
Here’s why it works:
No fluff, just signal – Learn the most important tech news delivered in just two short emails.
Supercharge your skills – Get access to top research papers and resources that give you an edge in the industry.
See the future first – Discover what’s next before it hits the mainstream, so you can lead, not follow.
Join 200,000+ engineers who read The Code to stay ahead of the curve.
Gaming
Awesome Indie Games Event!
The Triple-I initiative just had their 2026 event! This is an awesome yearly event, it might be my favorite showcase all year since I'm always so interested in every game shown. And this year was no different!
The whole idea behind this event is 40 announcements in 45 minutes, no hosts, no ads, just games! The full video is here (it's longer because after the event they showcased more of some games)
Honestly I think about 70% of the games shown looked super awesome to me, I wish I had time to play them all!
Graveyard Keeper 2! The original is one of my favorite games of all time, it's one of those games where I couldn't stop playing and in just a few days I spent over 40 hours on it, super awesome. If you haven't played it and you like Stardew Valley but wanted it to be a bit more like a dark comedy then I highly recommend. The sequel seems to be more of the same which to me is awesome!
Thick as Thieves is another one looking great, this is the game by Warren Spector which has been in development for quite some time. It's an Immersive Stealth Action game where you team up or go alone into a mansion to steal all kinds of valuables.
Romestead is another one for Stardew-like fans, but this time set in Ancient Rome! Awesome theme for this type of game. Or check out Crop which is a spooky and creepy Stardew-like.
Solarpunk is an awesome colony building game in the sky with lots of green tech.
Dead as Disco is all about rhythm fighting action to the beat with an impressive visual style. Valor Mortis is another one with insanely impressive visuals where you fight with a sword and pistol in Victorian? French? times.
Warhammer Survivors puts Space Marines in pixel art against endless hordes. Windrose is for pirate fans and Shift at Midnight is a horror-papers please-supermarket sim inspired game.
Also lots of updates for games that are already out. Oxygen Not Included, Brotato, Clover Pit, Rift of the Necrodancer, and more.
Finally the show ended with the announcement of Don't Starve Elsewhere which is a full on sequel! I played the original years ago when it came out and loved it! Haven't touched it since then even though they have massively expanded it. Maybe this sequel is just what I need for a fresh start.
Just for fun I also read my own Game Dev Report of last year where I covered the 2025 Triple-I initiative. Most of the ones I mentioned are actually not out yet. Star Birds and Shapez 2 are out and huge hits! While Timberborn (showed an update last year) just hit 1.0!
| I really love this event! This one and the PC Gaming Show are probably my two favorite events of the year because they mostly showcase the games that I love playing. I love strategy, management, crafting, building! As opposed to things like The Game Awards which (while still being awesome!) mostly focus on Shooters and Action Adventure. |

Fun
Humans return from the moon!
The NASA Artemis 2 mission was a huge success! Humans left Earth, went to the Moon, flew around it and returned home safely.
It's been over 50 years since humans last went to the Moon on Apollo 17, and almost 60 since famously Apollo 11 with Neil Armstrong, Buzz Aldrin (and Michael Collins) stepped on the Moon. Buzz Aldrin is still alive to witness this mission!
Thankfully nowadays in 2026 we have much better tech than 50 years ago, so this mission comes full of gorgeous images and videos that you can see. Plus a fun bonus, the web app they made to showcase the capsule as it was travelling was made with Unity!
This is just the start of the Artemis program!
Artemis 1 (2022) was uncrewed.
Artemis 2 (2026) took humans around the moon.
Artemis 3 (2027) will test docking and commercial landers from SpaceX and Blue Origin.
Artemis 4 (2028) will land on the moon!
Artemis 5 (late 2028) and beyond will begin the process of establishing a human Moon colony!
| I love space exploration, I hope I get to go to the Moon one day! Considering how I'm 37 that means I have about 30 years for "Moon tourism" to become a thing. Will it happen in time? Or just after my lifetime? This is one good step towards that! |
Get Rewards by Sending the Game Dev Report to a friend!
(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)
Thanks for reading!
Code Monkey